Break 2d stuff into separate namespace

This commit is contained in:
oakes
2014-01-15 23:21:26 -05:00
parent 4ffa229c33
commit f4ba681303
4 changed files with 26 additions and 19 deletions

View File

@@ -5,8 +5,7 @@
(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Screen]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Texture]
[com.badlogic.gdx.graphics.g2d Animation SpriteBatch TextureRegion]
PerspectiveCamera]
[com.badlogic.gdx.input GestureDetector
GestureDetector$GestureListener]
[com.badlogic.gdx.maps MapLayer MapLayers]
@@ -20,9 +19,8 @@
OrthogonalTiledMapRenderer]
[com.badlogic.gdx.scenes.scene2d Actor Stage]))
(load "core_2d")
(load "core_global")
(load "core_render")
(load "core_graphics")
(defn ^:private reset-if-changed!
[e-atom e-old e-new]