Break 2d stuff into separate namespace
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@@ -5,8 +5,7 @@
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(:import [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Screen]
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[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
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PerspectiveCamera Texture]
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[com.badlogic.gdx.graphics.g2d Animation SpriteBatch TextureRegion]
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PerspectiveCamera]
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[com.badlogic.gdx.input GestureDetector
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GestureDetector$GestureListener]
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[com.badlogic.gdx.maps MapLayer MapLayers]
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@@ -20,9 +19,8 @@
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OrthogonalTiledMapRenderer]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]))
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(load "core_2d")
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(load "core_global")
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(load "core_render")
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(load "core_graphics")
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(defn ^:private reset-if-changed!
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[e-atom e-old e-new]
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