Wrap bodies and worlds in records to prevent garbage collection of important objects

This commit is contained in:
oakes
2014-04-16 16:19:39 -04:00
parent 4e57316911
commit e8a542b209

View File

@@ -15,6 +15,9 @@
(def ^:private init (delay (Bullet/init)))
(defrecord World3D [object])
(defrecord Body3D [object])
; world
(defn ^:private discrete-dynamics
@@ -23,7 +26,11 @@
dispatcher (btCollisionDispatcher. config)
broad (btDbvtBroadphase.)
solver (btSequentialImpulseConstraintSolver.)]
(btDiscreteDynamicsWorld. dispatcher broad solver config)))
(assoc (World3D. (btDiscreteDynamicsWorld. dispatcher broad solver config))
:config config
:dispatcher dispatcher
:broadphase broad
:solver solver)))
(defn bullet-3d*
[type]
@@ -33,48 +40,59 @@
(u/throw-key-not-found type)))
(defmacro bullet-3d
"Returns a subclass of btCollisionWorld.
"Returns a world based on btCollisionWorld.
(bullet-3d :discrete-dynamics)"
[type & options]
`(let [^btCollisionWorld object# (bullet-3d* ~type)]
(u/calls! object# ~@options)))
`(let [world# (bullet-3d* ~type)
^btCollisionWorld object# (:object world#)]
(u/calls! object# ~@options)
world#))
(defmacro bullet-3d!
"Calls a single method on a `bullet-3d`."
[screen k & options]
`(let [^btCollisionWorld object# (u/get-obj ~screen :world)]
`(let [^btCollisionWorld object# (:object (u/get-obj ~screen :world))]
(u/call! object# ~k ~@options)))
; bodies
(defn basic-body*
[]
(btCollisionObject.))
(Body3D. (btCollisionObject.)))
(defmacro basic-body
"Returns a btCollisionObject."
"Returns a body based on btCollisionObject."
[& options]
`(u/calls! ^btCollisionObject (basic-body*) ~@options))
`(let [body# (basic-body*)
^btCollisionObject object# (:object body#)]
(u/calls! object# ~@options)
body#))
(defmacro basic-body!
"Calls a single method on a `basic-body`."
[object k & options]
`(u/call! ^btCollisionObject (u/get-obj ~object :body) ~k ~@options))
`(let [^btCollisionObject object# (:object (u/get-obj ~object :body))]
(u/call! object# ~k ~@options)))
(defn rigid-body*
[info]
(btRigidBody. info))
(assoc (Body3D. (btRigidBody. info))
:info info))
(defmacro rigid-body
"Returns a btRigidBody."
"Returns a body based on btRigidBody."
[info & options]
`(u/calls! ^btRigidBody (rigid-body* ~info) ~@options))
`(let [body# (rigid-body* ~info)
^btRigidBody object# (:object body#)]
(u/calls! object# ~@options)
body#))
(defmacro rigid-body!
"Calls a single method on a `rigid-body`."
[object k & options]
`(u/call! ^btRigidBody (u/get-obj ~object :body) ~k ~@options))
`(let [^btRigidBody object# (:object (u/get-obj ~object :body))]
(u/call! object# ~k ~@options)))
(defn rigid-body-info
"Returns a btRigidBodyConstructionInfo."
@@ -89,39 +107,39 @@
(defn ^:private body-x
[entity]
(let [^btCollisionObject object (u/get-obj entity :body)]
(let [^btCollisionObject object (:object (u/get-obj entity :body))]
(-> object .getWorldTransform (. val) (aget Matrix4/M03))))
(defn ^:private body-y
[entity]
(let [^btCollisionObject object (u/get-obj entity :body)]
(let [^btCollisionObject object (:object (u/get-obj entity :body))]
(-> object .getWorldTransform (. val) (aget Matrix4/M13))))
(defn ^:private body-z
[entity]
(let [^btCollisionObject object (u/get-obj entity :body)]
(let [^btCollisionObject object (:object (u/get-obj entity :body))]
(-> object .getWorldTransform (. val) (aget Matrix4/M23))))
(defmethod c/body-position!
btCollisionObject
Body3D
[entity x y z]
(let [^btCollisionObject object (u/get-obj entity :body)]
(let [^btCollisionObject object (:object (u/get-obj entity :body))]
(.setWorldTransform object
(doto (m/matrix-4*)
(m/matrix-4! :set-translation x y z)))))
(defmethod c/body-x!
btCollisionObject
Body3D
[entity x]
(c/body-position! entity x (body-y entity) (body-z entity)))
(defmethod c/body-y!
btCollisionObject
Body3D
[entity y]
(c/body-position! entity (body-x entity) y (body-z entity)))
(defmethod c/body-z!
btCollisionObject
Body3D
[entity z]
(c/body-position! entity (body-x entity) (body-y entity) z))
@@ -172,13 +190,13 @@
; misc
(defmethod c/add-body!
btCollisionWorld
World3D
[screen body]
(cond
(isa? (type body) btRigidBody)
(bullet-3d! screen :add-rigid-body body)
(isa? (type (:object body)) btRigidBody)
(bullet-3d! screen :add-rigid-body (:object body))
:else
(bullet-3d! screen :add-collision-object body))
(bullet-3d! screen :add-collision-object (:object body)))
body)
(defn ^:private get-bodies
@@ -188,7 +206,7 @@
(.at arr i))))
(defmethod c/update-physics!
btCollisionWorld
World3D
[screen & [entities]]
; initialize bodies
(doseq [e entities]
@@ -205,11 +223,11 @@
(setWorldTransform [world-t]
(m/matrix-4! (. object transform) :set world-t)))))
:else
(.setWorldTransform body (. object transform))))))
(basic-body! e :set-world-transform (. object transform))))))
; remove bodies that no longer exist
(when entities
(doseq [body (get-bodies screen)]
(when-not (some #(= body (:body %)) entities)
(when-not (some #(= body (-> % :body :object)) entities)
(cond
(isa? (type body) btRigidBody)
(bullet-3d! screen :remove-rigid-body body)
@@ -217,18 +235,19 @@
(bullet-3d! screen :remove-collision-object body))))))
(defmethod c/step!
btDynamicsWorld
[{:keys [^btDynamicsWorld world delta-time max-sub-steps time-step]
World3D
[{:keys [delta-time max-sub-steps time-step]
:or {max-sub-steps 5 time-step (/ 1 60)}
:as screen}
& [entities]]
(.stepSimulation world delta-time max-sub-steps time-step)
(when entities
(map (fn [e]
(if (u/get-obj e :body)
(assoc e
:x (body-x e)
:y (body-y e)
:z (body-z e))
e))
entities)))
(when (isa? (type (:object (u/get-obj screen :world))) btDynamicsWorld)
(bullet-3d! screen :step-simulation delta-time max-sub-steps time-step)
(when entities
(map (fn [e]
(if (u/get-obj e :body)
(assoc e
:x (body-x e)
:y (body-y e)
:z (body-z e))
e))
entities))))