Store all listeners in the screen atom and add macros to call methods on them
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@@ -1,4 +1,5 @@
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{"Align" {"align" :static-fields}
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{"ActorGestureListener" {"actor-gesture-listener!" :methods}
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"Align" {"align" :static-fields}
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"com.badlogic.gdx.graphics.g2d.Animation" {"animation" :methods
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"animation!" :methods}
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"Animation.PlayMode" {"play-mode" :static-fields}
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@@ -35,6 +36,8 @@
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"Circle" {"circle" :methods
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"circle!" :methods}
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"CircleMapObject" {"map-object :circle" :methods}
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"ChangeListener" {"change-listener!" :methods}
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"ClickListener" {"click-listener!" :methods}
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"Color" {"color" :static-fields
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"color!" :methods}
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"ColorAttribute" {"attribute :color" :constructors
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@@ -60,6 +63,7 @@
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"Dialog" {"dialog" :methods
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"dialog!" :methods}
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"DistanceJointDef" {"joint-def :distance" :fields}
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"DragListener" {"drag-listener!" :methods}
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"EarClippingTriangulator" {"ear-clipping-triangulator" :methods
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"ear-clipping-triangulator!" :methods}
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"EdgeShape" {"edge-shape" :methods
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@@ -77,12 +81,14 @@
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"attribute! :float" :static-methods}
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"FloatCounter" {"float-counter" :methods
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"float-counter!" :methods}
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"FocusListener" {"focus-listener!" :methods}
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"FrictionJointDef" {"joint-def :friction" :fields}
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"Frustum" {"frustum" :methods
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"frustum!" :methods}
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"G3dModelLoader" {"loader! :g3d-model" :methods}
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"GearJointDef" {"joint-def :gear" :fields}
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"GeometryUtils" {"geometry!" :static-methods}
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"GestureDetector" {"gesture-detector!" :methods}
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"Graphics" {"graphics!" :methods}
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"GridPoint2" {"grid-point-2" :methods
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"grid-point-2!" :methods}
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@@ -106,6 +112,7 @@
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"key-pressed?" :static-fields}
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"Input.Buttons" {"button-code" :static-fields
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"button-pressed?" :static-fields}
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"InputProcessor" {"input-processor!" :methods}
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"Interpolation" {"interpolation" :static-classes}
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"Intersector" {"intersector!" :static-methods}
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"IntAttribute" {"attribute :int" :constructors
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