Auto-destroy bodies
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@@ -2,7 +2,8 @@
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(:require [play-clj.math :as m]
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[play-clj.utils :as u])
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(:import [com.badlogic.gdx.physics.box2d Body BodyDef ChainShape CircleShape
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ContactListener EdgeShape FixtureDef PolygonShape Transform World]))
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Contact ContactListener EdgeShape Fixture FixtureDef PolygonShape
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Transform World]))
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; world
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@@ -68,19 +69,23 @@
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(defn body-transform!
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[entity x y angle]
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(body! entity :set-transform x y angle))
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(body! entity :set-transform x y angle)
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entity)
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(defn body-x!
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[entity x]
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(body-transform! entity x (body-y entity) (body-angle entity)))
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(body-transform! entity x (body-y entity) (body-angle entity))
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entity)
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(defn body-y!
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[entity y]
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(body-transform! entity (body-x entity) y (body-angle entity)))
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(body-transform! entity (body-x entity) y (body-angle entity))
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entity)
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(defn body-angle!
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[entity angle]
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(body-transform! entity (body-x entity) (body-y entity) angle))
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(body-transform! entity (body-x entity) (body-y entity) angle)
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entity)
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; fixtures
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@@ -149,6 +154,36 @@
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[object k & options]
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`(u/call! ^PolygonShape ~object ~k ~@options))
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; misc functions
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(defmacro contact!
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[object k & options]
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`(u/call! ^Contact ~object ~k ~@options))
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(defmacro fixture!
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[object k & options]
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`(u/call! ^Fixture ~object ~k ~@options))
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(defn find-body
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[body entities]
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(some #(if (= body (:body %)) %) entities))
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(defn first-contact
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([screen]
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(let [^Contact contact (or (:contact screen) screen)]
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(assert contact)
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(-> contact .getFixtureA .getBody)))
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([screen entities]
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(find-body (first-contact screen) entities)))
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(defn second-contact
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([screen]
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(let [^Contact contact (or (:contact screen) screen)]
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(assert contact)
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(-> contact .getFixtureB .getBody)))
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([screen entities]
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(find-body (second-contact screen) entities)))
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; listeners
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(defn contact-listener
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