Remove unnecessary nil

This commit is contained in:
oakes
2014-01-19 18:22:22 -05:00
parent ad61c312ed
commit d5f543183b

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@@ -215,8 +215,7 @@ You may want to display two different screens at once. This is useful in situati
(render! screen))) (render! screen)))
:on-resize :on-resize
(fn [screen entities] (fn [screen entities]
(height! screen 300) (height! screen 300)))
nil))
``` ```
Then, in `defgame`, set the screens in the order in which you'd like them to appear: Then, in `defgame`, set the screens in the order in which you'd like them to appear: