Allow changing shape position via assoc
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@@ -5,6 +5,7 @@
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TextureRegion]
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[com.badlogic.gdx.graphics.g3d Environment ModelBatch ModelInstance]
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[com.badlogic.gdx.graphics.glutils ShapeRenderer]
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[com.badlogic.gdx.math Matrix4]
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[com.badlogic.gdx.scenes.scene2d Actor]))
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(defprotocol Entity
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@@ -59,9 +60,14 @@
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(.render renderer object attributes)))
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(defrecord ShapeEntity [object] Entity
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(draw-entity! [{:keys [^ShapeRenderer object type draw!]}
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(draw-entity! [{:keys [^ShapeRenderer object type draw! x y z]}
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{:keys [^Camera camera]}
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_]
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(let [^Matrix4 m (.getTransformMatrix object)
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x (float (or x 0))
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y (float (or y 0))
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z (float (or z 0))]
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(.setTranslation m x y z))
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(when camera
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(.setProjectionMatrix object (. camera combined)))
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(.begin object type)
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