Update tutorial to reflect new version
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@@ -351,9 +351,9 @@ Now save the file and hit _Reload_ in the build pane. Now try it out! The key bi
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Keep in mind that the `:on-show` function only runs when the screen first shows. Therefore, if you want to modify something there and see the result, after you hit _Reload_ you'll need to restart the screen.
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First, switch the REPL into the right namespace by typing `(in-ns 'hello-world.core)` and hitting enter. Then, type the following command, which runs the `set-screen!` function on the render thread in order to restart `main-screen`:
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First, switch the REPL into the right namespace by typing `(in-ns 'hello-world.core)` and hitting enter. Then, type the following command, which runs the `set-screen!` function on the GL thread in order to restart `main-screen`:
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`(app! :post-runnable #(set-screen! hello-world main-screen))`
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`(on-gl (set-screen! hello-world main-screen))`
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The next thing to try is reading and modifying state. Let's peek into the entities vector by typing the following into the REPL:
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