Add contact listener for 3D physics

This commit is contained in:
oakes
2014-04-19 01:10:06 -04:00
parent 41ee2b947c
commit c8ffc51de7
8 changed files with 113 additions and 62 deletions

View File

@@ -52,6 +52,11 @@
`(let [^Body object# (u/get-obj ~entity :body)]
(u/call! object# ~k ~@options)))
(defmethod c/add-body!
World
[screen b-def]
(box-2d! screen :create-body b-def))
(defn ^:private body-x
[entity]
(. (body! entity :get-position) x))
@@ -84,6 +89,22 @@
[entity angle]
(c/body-position! entity (body-x entity) (body-y entity) angle))
(defn ^:private find-body
[body entities]
(some #(if (= body (u/get-obj % :body)) %) entities))
(defmethod c/first-entity
World
[screen entities]
(let [^Contact contact (u/get-obj screen :contact)]
(-> contact .getFixtureA .getBody (find-body entities))))
(defmethod c/second-entity
World
[screen entities]
(let [^Contact contact (u/get-obj screen :contact)]
(-> contact .getFixtureB .getBody (find-body entities))))
; joints
(defn ^:private joint-init
@@ -103,6 +124,11 @@
[object k & options]
`(u/call! ^Joint ~object ~k ~@options))
(defmethod c/add-joint!
World
[screen j-def]
(box-2d! screen :create-joint j-def))
; fixtures
(defmacro fixture-def
@@ -181,59 +207,25 @@
; misc
(defmacro contact!
"Calls a single method on a [Contact](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html)."
[screen k & options]
`(u/call! ^Contact (u/get-obj ~screen :contact) ~k ~@options))
(defn find-body
"Returns the first entity in `entities` whose body matches `body`."
[body entities]
(some #(if (= body (:body %)) %) entities))
(defn first-body
"Returns the first body in a contact."
[screen]
(let [^Contact contact (u/get-obj screen :contact)]
(assert contact)
(-> contact .getFixtureA .getBody)))
(defn second-body
"Returns the second body in a contact."
[screen]
(let [^Contact contact (u/get-obj screen :contact)]
(assert contact)
(-> contact .getFixtureB .getBody)))
(defmethod c/add-body!
World
[screen b-def]
(box-2d! screen :create-body b-def))
(defmethod c/add-joint!
World
[screen j-def]
(box-2d! screen :create-joint j-def))
(defmethod c/physics-listeners
(defmethod c/contact-listener
World
[screen
{:keys [on-begin-contact on-end-contact on-post-solve on-pre-solve]}
execute-fn!]
{:contact (reify ContactListener
(beginContact [this c]
(execute-fn! on-begin-contact :contact c))
(endContact [this c]
(execute-fn! on-end-contact :contact c))
(postSolve [this c i]
(execute-fn! on-post-solve :contact c :impulse i))
(preSolve [this c m]
(execute-fn! on-pre-solve :contact c :old-manifold m)))})
(reify ContactListener
(beginContact [this c]
(execute-fn! on-begin-contact :contact c))
(endContact [this c]
(execute-fn! on-end-contact :contact c))
(postSolve [this c i]
(execute-fn! on-post-solve :contact c :impulse i))
(preSolve [this c m]
(execute-fn! on-pre-solve :contact c :old-manifold m))))
(defmethod c/update-physics!
World
[{:keys [^World world physics-listeners]} & [entities]]
(.setContactListener world (:contact physics-listeners))
[{:keys [^World world contact-listener]} & [entities]]
(.setContactListener world contact-listener)
(when (and entities (not (.isLocked world)))
(let [arr (u/gdx-array [])]
; remove bodies that no longer exist