Add contact listener for 3D physics

This commit is contained in:
oakes
2014-04-19 01:10:06 -04:00
parent 41ee2b947c
commit c8ffc51de7
8 changed files with 113 additions and 62 deletions

View File

@@ -42,7 +42,6 @@
"ColorAttribute" {"attribute :color" :constructors
"attribute-type :color" :static-fields
"attribute! :color" :static-methods}
"Contact" {"contact!" :methods}
"ConvexHull" {"convex-hull" :methods
"convex-hull!" :methods}
"ChainShape" {"chain-shape" :methods

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@@ -7,4 +7,6 @@
[com.badlogicgames.gdx/gdx-bullet "1.0-SNAPSHOT"]
[org.clojure/clojure "1.6.0"]]
:repositories [["sonatype"
"https://oss.sonatype.org/content/repositories/snapshots/"]])
"https://oss.sonatype.org/content/repositories/snapshots/"]]
:source-paths ["src"]
:java-source-paths ["src-java"])

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@@ -0,0 +1,20 @@
package play_clj.g3d_physics;
import clojure.lang.IFn;
public class ContactListener extends com.badlogic.gdx.physics.bullet.collision.ContactListener {
IFn started, ended;
public ContactListener(IFn started, IFn ended) {
this.started = started;
this.ended = ended;
}
public void onContactStarted(btCollisionObject a, btCollisionObject b) {
started.invoke(a, b);
}
public void onContactEnded(btCollisionObject a, btCollisionObject b) {
ended.invoke(a, b);
}
}

View File

@@ -77,9 +77,9 @@
:on-timer on-timer
:ui-listeners (ui-listeners options execute-fn!))
(execute-fn! on-show)
(swap! screen assoc
:physics-listeners
(physics-listeners @screen options execute-fn!)))
(when-not (:contact-listener @screen)
(->> (contact-listener @screen options execute-fn!)
(swap! screen assoc :contact-listener))))
:render (fn [d]
(swap! screen #(assoc % :total-time (+ (:total-time %) d)))
(execute-fn! on-render :delta-time d))

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@@ -160,11 +160,11 @@
(drag-listener options execute-fn!)
(focus-listener options execute-fn!)])
(defmulti physics-listeners
(defmulti contact-listener
(fn [screen options execute-fn!] (-> screen :world class))
:default nil)
(defmethod physics-listeners nil [_ _ _])
(defmethod contact-listener nil [_ _ _])
; update functions

View File

@@ -36,3 +36,13 @@ should be x, y, and angle, whereas for 3D physics they should be x, y, and z."
(defmulti body-angle!
"Changes the `angle` of the body in `entity`. Only works with 2D physics."
(fn [entity angle] (-> entity (u/get-obj :body) class)))
(defmulti first-entity
"Returns the first entity in a contact. May only be used in contact functions,
such as :on-begin-contact."
(fn [screen entities] (-> screen (u/get-obj :world) class)))
(defmulti second-entity
"Returns the second entity in a contact. May only be used in contact functions,
such as :on-begin-contact."
(fn [screen entities] (-> screen (u/get-obj :world) class)))

View File

@@ -52,6 +52,11 @@
`(let [^Body object# (u/get-obj ~entity :body)]
(u/call! object# ~k ~@options)))
(defmethod c/add-body!
World
[screen b-def]
(box-2d! screen :create-body b-def))
(defn ^:private body-x
[entity]
(. (body! entity :get-position) x))
@@ -84,6 +89,22 @@
[entity angle]
(c/body-position! entity (body-x entity) (body-y entity) angle))
(defn ^:private find-body
[body entities]
(some #(if (= body (u/get-obj % :body)) %) entities))
(defmethod c/first-entity
World
[screen entities]
(let [^Contact contact (u/get-obj screen :contact)]
(-> contact .getFixtureA .getBody (find-body entities))))
(defmethod c/second-entity
World
[screen entities]
(let [^Contact contact (u/get-obj screen :contact)]
(-> contact .getFixtureB .getBody (find-body entities))))
; joints
(defn ^:private joint-init
@@ -103,6 +124,11 @@
[object k & options]
`(u/call! ^Joint ~object ~k ~@options))
(defmethod c/add-joint!
World
[screen j-def]
(box-2d! screen :create-joint j-def))
; fixtures
(defmacro fixture-def
@@ -181,59 +207,25 @@
; misc
(defmacro contact!
"Calls a single method on a [Contact](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/physics/box2d/Contact.html)."
[screen k & options]
`(u/call! ^Contact (u/get-obj ~screen :contact) ~k ~@options))
(defn find-body
"Returns the first entity in `entities` whose body matches `body`."
[body entities]
(some #(if (= body (:body %)) %) entities))
(defn first-body
"Returns the first body in a contact."
[screen]
(let [^Contact contact (u/get-obj screen :contact)]
(assert contact)
(-> contact .getFixtureA .getBody)))
(defn second-body
"Returns the second body in a contact."
[screen]
(let [^Contact contact (u/get-obj screen :contact)]
(assert contact)
(-> contact .getFixtureB .getBody)))
(defmethod c/add-body!
World
[screen b-def]
(box-2d! screen :create-body b-def))
(defmethod c/add-joint!
World
[screen j-def]
(box-2d! screen :create-joint j-def))
(defmethod c/physics-listeners
(defmethod c/contact-listener
World
[screen
{:keys [on-begin-contact on-end-contact on-post-solve on-pre-solve]}
execute-fn!]
{:contact (reify ContactListener
(beginContact [this c]
(execute-fn! on-begin-contact :contact c))
(endContact [this c]
(execute-fn! on-end-contact :contact c))
(postSolve [this c i]
(execute-fn! on-post-solve :contact c :impulse i))
(preSolve [this c m]
(execute-fn! on-pre-solve :contact c :old-manifold m)))})
(reify ContactListener
(beginContact [this c]
(execute-fn! on-begin-contact :contact c))
(endContact [this c]
(execute-fn! on-end-contact :contact c))
(postSolve [this c i]
(execute-fn! on-post-solve :contact c :impulse i))
(preSolve [this c m]
(execute-fn! on-pre-solve :contact c :old-manifold m))))
(defmethod c/update-physics!
World
[{:keys [^World world physics-listeners]} & [entities]]
(.setContactListener world (:contact physics-listeners))
[{:keys [^World world contact-listener]} & [entities]]
(.setContactListener world contact-listener)
(when (and entities (not (.isLocked world)))
(let [arr (u/gdx-array [])]
; remove bodies that no longer exist

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@@ -14,7 +14,8 @@
[com.badlogic.gdx.physics.bullet.linearmath btMotionState]
[com.badlogic.gdx.physics.bullet.softbody btSoftBody
btSoftBodyRigidBodyCollisionConfiguration btSoftBodyWorldInfo
btSoftRigidDynamicsWorld]))
btSoftRigidDynamicsWorld]
[play_clj.g3d_physics ContactListener]))
(def ^:private init (delay (Bullet/init)))
@@ -123,6 +124,16 @@
[]
(btSoftBodyWorldInfo.))
(defmethod c/add-body!
World3D
[screen body]
(cond
(isa? (type (:object body)) btRigidBody)
(bullet-3d! screen :add-rigid-body (:object body))
(isa? (type (:object body)) btSoftBody)
(bullet-3d! screen :add-soft-body (:object body)))
body)
(defn ^:private body-x
[entity]
(let [^btCollisionObject object (:object (u/get-obj entity :body))]
@@ -161,6 +172,22 @@
[entity z]
(c/body-position! entity (body-x entity) (body-y entity) z))
(defn ^:private find-body
[body entities]
(some #(if (= body (:object (u/get-obj % :body))) %) entities))
(defmethod c/first-entity
World3D
[screen entities]
(-> (u/get-obj screen :first-body)
(find-body entities)))
(defmethod c/second-entity
World3D
[screen entities]
(-> (u/get-obj screen :second-body)
(find-body entities)))
; shapes
(defn box-shape*
@@ -235,15 +262,16 @@
; misc
(defmethod c/add-body!
(defmethod c/contact-listener
World3D
[screen body]
(cond
(isa? (type (:object body)) btRigidBody)
(bullet-3d! screen :add-rigid-body (:object body))
(isa? (type (:object body)) btSoftBody)
(bullet-3d! screen :add-soft-body (:object body)))
body)
[screen
{:keys [on-begin-contact on-end-contact]}
execute-fn!]
(ContactListener.
(fn [a b]
(execute-fn! on-begin-contact :first-body a :second-body b))
(fn [a b]
(execute-fn! on-end-contact :first-body a :second-body b))))
(defn ^:private get-bodies
[screen]