Add nine-patch

This commit is contained in:
oakes
2014-01-24 21:54:17 -05:00
parent 9b808100ef
commit 73c4e0222f
4 changed files with 62 additions and 14 deletions

View File

@@ -1,7 +1,8 @@
(ns play-clj.g2d
(:require [play-clj.utils :as u])
(:import [com.badlogic.gdx.graphics Texture]
[com.badlogic.gdx.graphics.g2d Animation BitmapFont TextureRegion]))
[com.badlogic.gdx.graphics.g2d Animation BitmapFont NinePatch
TextureRegion]))
(defmacro bitmap-font
"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html)
@@ -18,8 +19,8 @@
(cond
(string? arg)
(-> ^String arg Texture. TextureRegion.)
(map? arg)
(TextureRegion. ^TextureRegion (u/get-obj arg :object))
(:object arg)
(TextureRegion. ^TextureRegion (:object arg))
:else
arg)))
@@ -44,6 +45,40 @@
[entity k & options]
`(u/call! ^TextureRegion (u/get-obj ~entity :object) ~k ~@options))
(defn nine-patch*
"The function version of `nine-patch`"
[arg]
(u/create-entity
(cond
(string? arg)
(-> ^String arg Texture. TextureRegion. NinePatch.)
(:object arg)
(NinePatch. (:object arg))
(map? arg)
(let [{:keys [^TextureRegion region left right top bottom]} arg]
(NinePatch. region left right top bottom))
:else
arg)))
(defmacro nine-patch
"Returns an entity based on [NinePatch](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/NinePatch.html)
(nine-patch \"image.png\")
(nine-patch \"image.png\" :set-color (color :blue))
(nine-patch {:image \"image.png\" :left 10 :right 10 :top 10 :bottom 10})"
[arg & options]
`(let [entity# (texture* ~arg)]
(u/calls! ^NinePatch (u/get-obj entity# :object) ~@options)
entity#))
(defmacro nine-patch!
"Calls a single method on a `nine-patch`
(nine-patch! entity :set-color (color :blue))
(nine-patch! entity :get-middle-width)"
[entity k & options]
`(u/call! ^TextureRegion (u/get-obj ~entity :object) ~k ~@options))
(defmacro play-mode
"Returns a static field from [Animation](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/Animation.html)