working on supporting custom shaders.
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@@ -17,7 +17,7 @@
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VertexAttributes$Usage]
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[com.badlogic.gdx.graphics.g2d Batch ParticleEffect]
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[com.badlogic.gdx.graphics.g3d ModelBatch]
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[com.badlogic.gdx.graphics.glutils ShapeRenderer]
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[com.badlogic.gdx.graphics.glutils ShapeRenderer ShaderProgram]
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[com.badlogic.gdx.input GestureDetector
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GestureDetector$GestureListener]
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[com.badlogic.gdx.maps MapLayer MapLayers MapObject MapObjects
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@@ -35,7 +35,8 @@
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[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener
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ChangeListener ClickListener DragListener FocusListener]
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[com.badlogic.gdx.utils ScreenUtils Timer$Task]
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[play_clj.entities BundleEntity ShapeEntity]))
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[play_clj.entities BundleEntity ShapeEntity]
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))
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(load "core_basics")
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(load "core_cameras")
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