working on supporting custom shaders.

This commit is contained in:
2015-05-05 19:47:00 -07:00
parent 7495c63d88
commit 6444bf3fe3
2 changed files with 14 additions and 16 deletions

View File

@@ -17,7 +17,7 @@
VertexAttributes$Usage]
[com.badlogic.gdx.graphics.g2d Batch ParticleEffect]
[com.badlogic.gdx.graphics.g3d ModelBatch]
[com.badlogic.gdx.graphics.glutils ShapeRenderer]
[com.badlogic.gdx.graphics.glutils ShapeRenderer ShaderProgram]
[com.badlogic.gdx.input GestureDetector
GestureDetector$GestureListener]
[com.badlogic.gdx.maps MapLayer MapLayers MapObject MapObjects
@@ -35,7 +35,8 @@
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener
ChangeListener ClickListener DragListener FocusListener]
[com.badlogic.gdx.utils ScreenUtils Timer$Task]
[play_clj.entities BundleEntity ShapeEntity]))
[play_clj.entities BundleEntity ShapeEntity]
))
(load "core_basics")
(load "core_cameras")