Add docstrings to ui and utils

This commit is contained in:
oakes
2014-01-21 19:11:12 -05:00
parent db4f05d4ac
commit 4bc1ce6856
2 changed files with 216 additions and 21 deletions

View File

@@ -14,27 +14,40 @@
[com.esotericsoftware.tablelayout Cell]))
(defmacro drawable
[type & options]
"Internal use only"
[k & options]
`(~(symbol (str u/main-package ".scenes.scene2d.ui."
(u/key->pascal type) "Drawable."))
(u/key->pascal k) "Drawable."))
~@options))
(defmacro style
[type & options]
"Returns a style object based on the keyword `k`
(style :check-box)"
[k & options]
`(~(symbol (str u/main-package ".scenes.scene2d.ui."
(u/key->pascal type) "$"
(u/key->pascal type) "Style."))
(u/key->pascal k) "$"
(u/key->pascal k) "Style."))
~@options))
(defmacro skin
"Returns a [Skin](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Skin.html)
based on the file at `path`
(skin \"uiskin.json\")"
[path & options]
`(u/calls! ^Skin (Skin. (.internal ^Files (Gdx/files) ~path)) ~@options))
(defmacro align
[key]
`(u/static-field-lower :scenes :scene2d :utils :Align ~key))
"Returns a static field from [Align](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/Align.html)
(align :center)"
[k]
`(u/static-field-lower :scenes :scene2d :utils :Align ~k))
(defn cell!
"Calls a single method on a [Cell](https://github.com/libgdx/libgdx/blob/master/gdx/src/com/esotericsoftware/tablelayout/Cell.java)
(this could probably be made into a macro...)"
[^Cell cell & args]
(let [method (first args)
[[a1 a2 a3 a4] rest-args] (split-with #(not (keyword? %)) (rest args))]
@@ -81,7 +94,22 @@
(apply cell! cell rest-args))
cell))
(defmulti add-to-group! #(-> % first :object type) :default WidgetGroup)
(defmulti add-to-group!
"Internal use only"
#(-> % first :object type) :default WidgetGroup)
(defn ^:private create-tree-node
"Internal use only"
[child]
{:object (Tree$Node. ^Actor (:object child))})
(defn ^:private add-tree-nodes
"Internal use only"
[parent children]
(when-let [node (add-to-group! [parent (first children)])]
(doseq [child (rest children)]
(add-to-group! [node child]))
node))
(defmethod add-to-group! WidgetGroup
[[parent child]]
@@ -99,17 +127,6 @@
:row (.row ^Table (:object parent))
(u/throw-key-not-found child))))
(defn ^:private create-tree-node
[child]
{:object (Tree$Node. ^Actor (:object child))})
(defn ^:private add-tree-nodes
[parent children]
(when-let [node (add-to-group! [parent (first children)])]
(doseq [child (rest children)]
(add-to-group! [node child]))
node))
(defmethod add-to-group! Tree
[[parent child]]
(cond
@@ -131,60 +148,86 @@
(add-tree-nodes parent child)))
(defn add!
"Adds the entities in `children` to the `group` entity of type [WidgetGroup](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html)"
[group & children]
(doseq [child children]
(add-to-group! [group child]))
group)
(defn ^:private create-group
"Internal use only"
[^WidgetGroup group children]
(apply add! (u/create-entity group) children))
; widgets
; check-box
(defn check-box*
"The function version of `check-box`"
[^String text arg]
(u/create-entity (CheckBox. text arg)))
(defmacro check-box
"Returns an entity based on [CheckBox](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html)
(check-box \"I'm a check box\" (style :check-box off on font color))
(check-box \"I'm a check box\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (check-box* ~text ~arg)]
(u/calls! ^CheckBox (u/get-obj entity# :object) ~@options)
entity#))
(defmacro check-box!
"Calls a single method on a `check-box`"
[entity k & options]
`(u/call! ^Checkbox (u/get-obj ~entity :object) ~k ~@options))
; dialog
(defn dialog*
"The function version of `dialog`"
[text arg]
(u/create-entity (Dialog. text arg)))
(defmacro dialog
"Returns an entity based on [Dialog](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Dialog.html)
(dialog \"I'm a dialog\" (style :window font font-color background))
(dialog \"I'm a dialog\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (dialog* ~text ~arg)]
(u/calls! ^Dialog (u/get-obj entity# :object) ~@options)
entity#))
(defmacro dialog!
"Calls a single method on a `dialog`"
[entity k & options]
`(u/call! ^Dialog (u/get-obj ~entity :object) ~k ~@options))
; horizontal
(defn horizontal*
"The function version of `horizontal`"
[children]
(create-group (HorizontalGroup.) children))
(defmacro horizontal
"Returns an entity based on [HorizontalGroup](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/HorizontalGroup.html)
(horizontal [entity-1 entity-2])"
[children & options]
`(let [entity# (horizontal* ~children)]
(u/calls! ^HorizontalGroup (u/get-obj entity# :object) ~@options)
entity#))
(defmacro horizontal!
"Calls a single method on a `horizontal`"
[entity k & options]
`(u/call! ^HorizontalGroup (u/get-obj ~entity :object) ~k ~@options))
; image
(defn image*
"The function version of `image`"
[arg]
(u/create-entity
(cond
@@ -196,44 +239,68 @@
(Image. arg))))
(defmacro image
"Returns an entity based on [Image](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Image.html)
(image \"image.png\")"
[arg & options]
`(let [entity# (image* ~arg)]
(u/calls! ^Image (u/get-obj entity# :object) ~@options)
entity#))
(defmacro image!
"Calls a single method on a `image`"
[entity k & options]
`(u/call! ^Image (u/get-obj ~entity :object) ~k ~@options))
; image-button
(defn image-button*
"The function version of `image-button`"
[arg]
(u/create-entity (ImageButton. arg)))
(defmacro image-button
"Returns an entity based on [ImageButton](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html)
(image-button (style :image-button up dn check img-up img-dn img-check))
(image-button (skin \"uiskin.json\"))"
[arg & options]
`(let [entity# (image-button* ~arg)]
(u/calls! ^ImageButton (u/get-obj entity# :object) ~@options)
entity#))
(defmacro image-button!
"Calls a single method on a `image-button`"
[entity k & options]
`(u/call! ^ImageButton (u/get-obj ~entity :object) ~k ~@options))
; image-text-button
(defn image-text-button*
"The function version of `image-text-button`"
[^String text arg]
(u/create-entity (ImageTextButton. text arg)))
(defmacro image-text-button
"Returns an entity based on [ImageTextButton](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html)
(image-text-button \"I'm an image text button\"
(style :image-text-button up down checked font))
(image-text-button \"I'm an image text button\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (image-text-button* ~text ~arg)]
(u/calls! ^ImageTextButton (u/get-obj entity# :object) ~@options)
entity#))
(defmacro image-text-button!
"Calls a single method on a `image-text-button`"
[entity k & options]
`(u/call! ^ImageTextButton (u/get-obj ~entity :object) ~k ~@options))
; label
(defn label*
"The function version of `label`"
[^String text arg]
(u/create-entity
(if (isa? (type arg) Color)
@@ -241,44 +308,70 @@
(Label. text arg))))
(defmacro label
"Returns an entity based on [Label](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Label.html)
(label \"I'm a label\" (color :white))
(label \"I'm a label\" (style :label (g2d/bitmap-font) (color :white)))
(label \"I'm a label\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (label* ~text ~arg)]
(u/calls! ^Label (u/get-obj entity# :object) ~@options)
entity#))
(defmacro label!
"Calls a single method on a `label`"
[entity k & options]
`(u/call! ^Label (u/get-obj ~entity :object) ~k ~@options))
; scroll-pane
(defn scroll-pane*
"The function version of `scroll-pane`"
[child arg]
(u/create-entity (ScrollPane. (u/get-obj child :object) arg)))
(defmacro scroll-pane
"Returns an entity based on [ScrollPane](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html)
(scroll-pane table-entity (style :scroll-pane back h h-knob v v-knob))
(scroll-pane table-entity (skin \"uiskin.json\"))"
[child arg & options]
`(let [entity# (scroll-pane* ~child ~arg)]
(u/calls! ^ScrollPane (u/get-obj entity# :object) ~@options)
entity#))
(defmacro scroll-pane!
"Calls a single method on a `scroll-pane`"
[entity k & options]
`(u/call! ^ScrollPane (u/get-obj ~entity :object) ~k ~@options))
; select-box
(defn select-box*
"The function version of `select-box`"
[items arg]
(u/create-entity (SelectBox. (into-array items) arg)))
(defmacro select-box
"Returns an entity based on [SelectBox](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html)
(select-box [\"Item 1\" \"Item 2\" \"Item 3\"]
(style :select-box font color back scroll-style list-style))
(select-box [\"Item 1\" \"Item 2\" \"Item 3\"] (skin \"uiskin.json\"))"
[items arg & options]
`(let [entity# (select-box* ~items ~arg)]
(u/calls! ^SelectBox (u/get-obj entity# :object) ~@options)
entity#))
(defmacro select-box!
"Calls a single method on a `select-box`"
[entity k & options]
`(u/call! ^SelectBox (u/get-obj ~entity :object) ~k ~@options))
; slider
(defn slider*
"The function version of `slider`"
[{:keys [min max step vertical?]
:or {min 0 max 10 step 1 vertical? false}}
arg]
@@ -286,109 +379,167 @@
(Slider. (float min) (float max) (float step) vertical? arg)))
(defmacro slider
"Returns an entity based on [Slider](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Slider.html)
(slider {:min 0 :max 10 :step 1 :vertical? false} (style :slider back knob))
(slider {:min 0 :max 10 :step 1 :vertical? false} (skin \"uiskin.json\"))"
[attrs arg & options]
`(let [entity# (slider* ~attrs ~arg)]
(u/calls! ^Slider (u/get-obj entity# :object) ~@options)
entity#))
(defmacro slider!
"Calls a single method on a `slider`"
[entity k & options]
`(u/call! ^Slider (u/get-obj ~entity :object) ~k ~@options))
; stack
(defn stack*
"The function version of `stack`"
[children]
(create-group (Stack.) children))
(defmacro stack
"Returns an entity based on [Stack](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Stack.html)
(stack [entity-1 entity-2])"
[children & options]
`(let [entity# (stack* ~children)]
(u/calls! ^Stack (u/get-obj entity# :object) ~@options)
entity#))
(defmacro stack!
"Calls a single method on a `stack`"
[entity k & options]
`(u/call! ^Stack (u/get-obj ~entity :object) ~k ~@options))
; table
(defn table*
"The function version of `table`"
[children]
(create-group (Table.) children))
(defmacro table
"Returns an entity based on [Table](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Table.html)
(table [entity-1 entity-2])"
[children & options]
`(let [entity# (table* ~children)]
(u/calls! ^Table (u/get-obj entity# :object) ~@options)
entity#))
(defmacro table!
"Calls a single method on a `table`"
[entity k & options]
`(u/call! ^Table (u/get-obj ~entity :object) ~k ~@options))
; text-button
(defn text-button*
"The function version of `text-button`"
[^String text arg]
(u/create-entity (TextButton. text arg)))
(defmacro text-button
"Returns an entity based on [TextButton](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/TextButton.html)
(text-button \"I'm a text button\" (style :text-button up dn checked font))
(text-button \"I'm a text button\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (text-button* ~text ~arg)]
(u/calls! ^TextButton (u/get-obj entity# :object) ~@options)
entity#))
(defmacro text-button!
"Calls a single method on a `text-button`"
[entity k & options]
`(u/call! ^TextButton (u/get-obj ~entity :object) ~k ~@options))
; text-field
(defn text-field*
"The function version of `text-field`"
[^String text arg]
(u/create-entity (TextField. text arg)))
(defmacro text-field
"Returns an entity based on [TextField](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/TextField.html)
(text-field \"I'm a text field\" (style :text-field font col cur sel back))
(text-field \"I'm a text field\" (skin \"uiskin.json\"))"
[text arg & options]
`(let [entity# (text-field* ~text ~arg)]
(u/calls! ^TextField (u/get-obj entity# :object) ~@options)
entity#))
(defmacro text-field!
"Calls a single method on a `text-field`"
[entity k & options]
`(u/call! ^TextField (u/get-obj ~entity :object) ~k ~@options))
; tree
(defn tree*
"The function version of `tree`"
[children arg]
(create-group (Tree. arg) children))
(defmacro tree
"Returns an entity based on [Tree](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Tree.html)
(tree [entity-1 entity-2] (style :tree plus minus selection))
(tree [entity-1 entity-2] (skin \"uiskin.json\"))"
[children arg & options]
`(let [entity# (tree* ~children ~arg)]
(u/calls! ^Tree (u/get-obj entity# :object) ~@options)
entity#))
(defmacro tree!
"Calls a single method on a `tree`"
[entity k & options]
`(u/call! ^Tree (u/get-obj ~entity :object) ~k ~@options))
; vertical
(defn vertical*
"The function version of `vertical`"
[children]
(create-group (VerticalGroup.) children))
(defmacro vertical
"Returns an entity based on [VerticalGroup](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html)
(vertical [entity-1 entity-2])"
[children & options]
`(let [entity# (vertical* ~children)]
(u/calls! ^VerticalGroup (u/get-obj entity# :object) ~@options)
entity#))
(defmacro vertical!
"Calls a single method on a `vertical`"
[entity k & options]
`(u/call! ^VerticalGroup (u/get-obj ~entity :object) ~k ~@options))
; window
(defn window*
"The function version of `window`"
[children ^String title arg]
(create-group (Window. title arg) children))
(defmacro window
"Returns an entity based on [Window](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Window.html)
(window [entity-1 entity-2] \"I'm a window\" (style :window title font col))
(window [entity-1 entity-2] \"I'm a window\" (skin \"uiskin.json\"))"
[children title arg & options]
`(let [entity# (window* ~children ~title ~arg)]
(u/calls! ^Window (u/get-obj entity# :object) ~@options)
entity#))
(defmacro window!
"Calls a single method on a `window`"
[entity k & options]
`(u/call! ^Window (u/get-obj ~entity :object) ~k ~@options))

View File

@@ -7,10 +7,12 @@
; misc
(defn throw-key-not-found
"Internal use only"
[k]
(throw (Exception. (str "The keyword " k " is not found."))))
(defn get-obj
"Internal use only"
[obj k]
(if (map? obj)
(or (get obj k)
@@ -22,26 +24,31 @@
(def ^:const main-package "com.badlogic.gdx")
(defn ^:private split-key
"Internal use only"
[k]
(-> k name (s/split #"-")))
(defn ^:private join-keys
"Internal use only"
[k-list]
(->> k-list (map name) (s/join ".") (str main-package ".")))
(defn key->upper
"Returns a string based on keyword `k` with upper case and underscores"
[k]
(->> (split-key k)
(map s/upper-case)
(s/join "_")))
(defn key->pascal
"Returns a string based on keyword `k` with pascal case and no delimiters"
[k]
(->> (split-key k)
(map s/capitalize)
(s/join "")))
(defn key->camel
"Returns a string based on keyword `k` with camel case and no delimiters"
[k]
(let [parts (split-key k)]
(->> (rest parts)
@@ -50,36 +57,48 @@
(s/join ""))))
(defn key->method
"Returns a symbol based on keyword `k` formatted as a method call"
[k]
(symbol (str "." (key->camel k))))
; static methods/fields
(defn static-symbol
"Returns a fully-qualified static method or field based on `args` whose last
item is formatted with `transform-fn`"
[args transform-fn]
(->> (transform-fn (last args))
(str (join-keys (butlast args)) "/")
symbol))
(defmacro static-field-lower
"Returns a fully-qualified static method or field whose last item is formatted
in camel case"
[& args]
`~(static-symbol args key->camel))
(defmacro static-field-upper
"Returns a fully-qualified static method or field whose last item is formatted
in upper case"
[& args]
`~(static-symbol args key->upper))
(defmacro scaling
"Internal use only"
[k]
`(static-field-lower :utils :Scaling ~k))
; java interop
(defmacro call!
"Calls method `k` of `obj` with `args`
(call! \"I'm a string\" :index-of \"s\")"
[obj k & args]
`(~(key->method k) ~obj ~@args))
(defn create-method-calls
"Internal use only"
[calls args]
(let [method-name (first args)
[my-args rest-args] (split-with #(not (keyword? %)) (rest args))]
@@ -89,16 +108,29 @@
calls)))
(defmacro calls!
"Calls methods on `obj`
(calls! (java.util.ArrayList.) :add \"I'm a string\" :add \"So am I\")"
[obj & args]
`(doto ~obj ~@(create-method-calls [] args)))
(defn create-field-setters
"Internal use only"
[obj {:keys [] :as args}]
(map (fn [[k v]]
`(set! (. ~obj ~(symbol (key->camel k))) ~v))
args))
(defmacro fields!
"Sets fields on `obj` (it is important that `obj` is a symbol, because when
the macro expands it will use it several times, and you probably don't want a
new object to be created each time a field is set)
(fields! obj
:active true
:angle 2
:awake true
:fixed-rotation false)"
[obj & args]
`(do ~@(create-field-setters obj args)
~obj))
@@ -106,18 +138,24 @@
; data structures
(defn gdx-array*
"The function version of `gdx-array`"
[clj-arr]
(Array. true (into-array clj-arr) 1 (count clj-arr)))
(defmacro gdx-array
"Returns an [Array](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/utils/Array.html)
(gdx-array [1 2 3 4])"
[clj-arr & options]
`(calls! ^Array (gdx-array* ~clj-arr) ~@options))
(defmacro gdx-array!
"Calls a single method on `gdx-array`"
[object k & options]
`(call! ^Array ~object ~k ~@options))
(defn gdx-array-map*
"The function version of `gdx-array-map`"
[clj-map]
(let [gdx-map (ArrayMap.)]
(doseq [[k v] clj-map]
@@ -125,16 +163,22 @@
gdx-map))
(defmacro gdx-array-map
"Returns an [ArrayMap](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/utils/ArrayMap.html)
(gdx-array-map {:key-1 1 :key-2 2})"
[clj-map & options]
`(calls! ^ArrayMap (gdx-array-map* ~clj-map) ~@options))
(defmacro gdx-array-map!
"Calls a single method on `gdx-array-map`"
[object k & options]
`(call! ^ArrayMap ~object ~k ~@options))
; entities
(defmulti create-entity class)
(defmulti create-entity
"Internal use only"
class)
(defmethod create-entity TextureRegion
[obj]