Shorten the camera function names
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@@ -37,7 +37,7 @@ For now, check out the [example projects](https://github.com/oakes/play-clj-exam
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; update the screen map to hold a tiled map renderer and a camera
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(update! screen
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:renderer (orthogonal-tiled-map "level1.tmx" (/ 1 8))
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:camera (orthographic-camera))
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:camera (orthographic))
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(let [; load a sprite sheet from your resources dir
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sheet (texture "tiles.png")
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; split the sheet into 16x16 tiles
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