Make tiled-map-cell consistent with the other macros
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@@ -119,23 +119,24 @@ from the tiled map in `screen` that matches `layer`.
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(defn tiled-map-cell*
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([]
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(TiledMapTileLayer$Cell.))
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([screen layer x y]
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(.getCell ^TiledMapTileLayer (tiled-map-layer screen layer) x y)))
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([^TiledMapTileLayer layer x y]
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(.getCell layer x y)))
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(defmacro tiled-map-cell
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"Returns a [TiledMapTileLayer.Cell](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.Cell.html)
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from the tiled map in `screen` from the given `layer` and position `x` and `y`.
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from the `layer` at position `x` and `y`.
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(tiled-map-cell screen \"water\" 0 0)"
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[screen layer x y & options]
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`(let [^TiledMapTileLayer$Cell object# (tiled-map-cell* ~screen ~layer ~x ~y)]
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(tiled-map-cell (tiled-map-layer screen \"water\") 0 0)"
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[layer x y & options]
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`(let [^TiledMapTileLayer$Cell object# (tiled-map-cell* ~layer ~x ~y)]
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(u/calls! object# ~@options)))
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(defmacro tiled-map-cell!
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"Calls a single method on a `tiled-map-cell`.
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(tiled-map-cell! (tiled-map-cell screen \"water\" 0 0)
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:set-rotation 90)"
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(-> (tiled-map-layer screen \"water\")
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(tiled-map-cell 0 0)
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(tiled-map-cell! :set-rotation 90))"
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[object k & options]
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`(u/call! ^TiledMapTileLayer$Cell ~object ~k ~@options))
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