Use more efficient way to get layer
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@@ -116,11 +116,10 @@ Normally, you don't need to use this directly."
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([screen layer]
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([screen layer]
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(if (isa? (type layer) MapLayer)
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(if (isa? (type layer) MapLayer)
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layer
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layer
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(->> ^BatchTiledMapRenderer (u/get-obj screen :renderer)
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(-> ^BatchTiledMapRenderer (u/get-obj screen :renderer)
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.getMap
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.getMap
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.getLayers
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.getLayers
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(drop-while #(not= layer (.getName ^MapLayer %)))
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(.get layer)))))
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first))))
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(defmacro tiled-map-layer
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(defmacro tiled-map-layer
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"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)
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"Returns a [TiledMapTileLayer](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/maps/tiled/TiledMapTileLayer.html)
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