Always use :as when destructuring
This commit is contained in:
@@ -288,7 +288,7 @@ specify which layers to render with or without.
|
||||
|
||||
(defn render-stage!
|
||||
"Calls the stage renderer from `screen`."
|
||||
[{:keys [^Stage renderer ^Camera camera]}]
|
||||
[{:keys [^Stage renderer ^Camera camera] :as screen}]
|
||||
(when camera
|
||||
(.setCamera renderer camera)
|
||||
(.setViewport renderer (. camera viewportWidth) (. camera viewportHeight)))
|
||||
|
||||
@@ -166,7 +166,7 @@
|
||||
time the `screen` has been showing.
|
||||
|
||||
(animation->texture screen anim)"
|
||||
([{:keys [total-time]} ^Animation animation]
|
||||
([{:keys [total-time] :as screen} ^Animation animation]
|
||||
(texture* (.getKeyFrame animation total-time true)))
|
||||
([{:keys [total-time]} ^Animation animation is-looping?]
|
||||
([{:keys [total-time] :as screen} ^Animation animation is-looping?]
|
||||
(texture* (.getKeyFrame animation total-time is-looping?))))
|
||||
|
||||
@@ -232,7 +232,8 @@
|
||||
"Runs the physics simulations for a single frame and optionally returns the
|
||||
`entities` with their positions updated."
|
||||
([{:keys [world time-step velocity-iterations position-iterations]
|
||||
:or {time-step (/ 1 60) velocity-iterations 10 position-iterations 10}}]
|
||||
:or {time-step (/ 1 60) velocity-iterations 10 position-iterations 10}
|
||||
:as screen}]
|
||||
(assert world)
|
||||
(cond
|
||||
(isa? (type world) World)
|
||||
|
||||
Reference in New Issue
Block a user