Break entity code into separate namespace
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@@ -12,7 +12,7 @@
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[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable
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SpriteDrawable TextureRegionDrawable TiledDrawable]
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[com.esotericsoftware.tablelayout Cell]
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[play_clj.utils ActorEntity]))
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[play_clj.entities ActorEntity]))
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(defmacro drawable
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"Returns a subclass of [BaseDrawable](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/utils/BaseDrawable.html)
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