Break entity code into separate namespace
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@@ -3,7 +3,8 @@
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(:import [com.badlogic.gdx.graphics Texture]
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[com.badlogic.gdx.graphics.g2d Animation BitmapFont NinePatch
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ParticleEffect TextureAtlas TextureRegion]
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[play_clj.utils TextureEntity NinePatchEntity ParticleEffectEntity]))
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[play_clj.entities TextureEntity NinePatchEntity
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ParticleEffectEntity]))
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(defmacro bitmap-font
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"Returns a [BitmapFont](http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g2d/BitmapFont.html)
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