Break entity code into separate namespace
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57
src/play_clj/entities.clj
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57
src/play_clj/entities.clj
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(ns play-clj.entities
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(:import [com.badlogic.gdx Gdx Graphics]
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[com.badlogic.gdx.graphics.g2d NinePatch ParticleEffect SpriteBatch
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TextureRegion]
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[com.badlogic.gdx.graphics.g3d Environment ModelBatch ModelInstance]
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[com.badlogic.gdx.scenes.scene2d Actor]))
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(defprotocol Entity
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"Internal use only"
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(draw-entity! [this batch] "Draws the entity"))
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(extend-protocol Entity
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clojure.lang.PersistentArrayMap
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(draw-entity! [this batch])
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clojure.lang.PersistentHashMap
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(draw-entity! [this batch]))
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(defrecord TextureEntity [object] Entity
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(draw-entity! [{:keys [^TextureRegion object x y width height]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getRegionWidth object)))
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height (float (or height (.getRegionHeight object)))]
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(.draw ^SpriteBatch batch object x y width height))))
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(defrecord NinePatchEntity [object] Entity
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(draw-entity! [{:keys [^NinePatch object x y width height]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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width (float (or width (.getTotalWidth object)))
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height (float (or height (.getTotalHeight object)))]
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(.draw object ^SpriteBatch batch x y width height))))
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(defrecord ParticleEffectEntity [object] Entity
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(draw-entity! [{:keys [^ParticleEffect object x y delta-time]} batch]
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(let [x (float (or x 0))
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y (float (or y 0))
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^Graphics g (Gdx/graphics)
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delta-time (float (or delta-time (.getDeltaTime g)))]
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(.setPosition object x y)
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(.draw object ^SpriteBatch batch delta-time))))
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(defrecord ActorEntity [object] Entity
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(draw-entity! [{:keys [^Actor object] :as entity} batch]
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(doseq [[k v] entity]
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(case k
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:x (.setX object v)
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:y (.setY object v)
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:width (.setWidth object v)
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:height (.setHeight object v)
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nil))
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(.draw object ^SpriteBatch batch 1)))
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(defrecord ModelEntity [object] Entity
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(draw-entity! [{:keys [^ModelInstance object]}
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{:keys [^ModelBatch renderer ^Environment attributes]}]
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(.render renderer object attributes)))
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