Break entity code into separate namespace
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@@ -247,7 +247,7 @@ with the tiled map file at `path` and `unit` scale
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(let [^SpriteBatch batch (.getSpriteBatch renderer)]
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(.begin batch)
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(doseq [entity entities]
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(u/draw-entity! entity batch))
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(e/draw-entity! entity batch))
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(.end batch))
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entities)
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@@ -256,7 +256,7 @@ with the tiled map file at `path` and `unit` scale
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(let [^SpriteBatch batch (.getSpriteBatch renderer)]
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(.begin batch)
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(doseq [entity entities]
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(u/draw-entity! entity batch))
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(e/draw-entity! entity batch))
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(.end batch))
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entities)
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@@ -264,7 +264,7 @@ with the tiled map file at `path` and `unit` scale
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[{:keys [^ModelBatch renderer ^Camera camera] :as screen} entities]
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(.begin renderer camera)
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(doseq [entity entities]
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(u/draw-entity! entity screen))
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(e/draw-entity! entity screen))
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(.end renderer)
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entities)
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@@ -377,6 +377,6 @@ specify which layers to render with or without
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(sort-by :y #(compare %2 %1)))]
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(if-let [layer (:layer entity)]
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(.renderTileLayer renderer layer)
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(u/draw-entity! entity batch)))
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(e/draw-entity! entity batch)))
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(.end batch))
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entities)
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