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kq4-decompile/rooms/kq4-059-baby-nursery/kq4-059-baby-nursery.md
2026-02-20 14:00:40 -08:00

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Room 59: Baby Nursery

This is an old, neglected baby nursery in the haunted house. The room features a rocking cradle, chest of drawers, rocking horse, and window looking out to the cemetery. The main puzzle involves a ghostly baby that cries continuously until given the silver baby rattle (item 12). The ghost only appears at night (when global100 is set), and the rattle must be delivered to the cradle to quiet the baby and complete this side quest.

Look Description

"This old baby nursery must have once been a cheery place. Now, through neglect, cobwebs decorate the corners, wallpaper peels from the walls, and dust covers the nursery furniture."

Interactions

Status Behavior Type Command Response
TODO Look look look/room look/bedroom look/nursery "This old baby nursery must have once been a cheery place. Now, through neglect, cobwebs decorate the corners, wallpaper peels from the walls, and dust covers the nursery furniture." (Print 59 0)
TODO Look look<in/chest look<in/dresser look<in/drawer "The chest of drawers is empty." (Print 59 1)
TODO Look look/chest look/dresser "The chest of drawers looks old and neglected." (Print 59 2)
TODO Look look/chair look/rocker "You imagine the mother who must have rocked her baby in this rocking chair." (Print 59 3)
TODO Look look/window (when in rect 76-109, 125-147) "You see the cemetery out the window." (Print 59 4)
TODO Look look/window (elsewhere) "You can't see that from here." (Print 800 1)
TODO Look look<in/cradle look/ghost (when near cradle and global134 != 1) "The baby cradle is empty." (Print 59 5)
TODO Look look<in/cradle look/ghost (when near cradle and global134 = 1) "With trepidation, you peek into the rocking cradle and see nothing. Tentatively you reach your hand into it. There is nothing there!!" (Print 59 6)
TODO Look look/cradle (when global134 != 1) "You see an empty cradle here." (Print 59 7)
TODO Look look/cradle (when global134 = 1) "The baby cradle rocks to and fro as a baby's voice wails from within." (Print 59 8)
TODO Look look/wall "There is nothing of importance on the walls." (Print 59 9)
TODO Look look/dirt look<down "There is nothing of interest on the floor." (Print 59 10)
TODO Look look/horse look/toy "There is an old rocking horse here." (Print 59 11)
TODO Look look/carpet "A worn pink rug adorns the floor." (Print 59 12)
TODO Action sit "That would waste your precious time." (Print 59 13)
TODO Action bounce/rock/cradle (when global134 = 1) "The cradle is already rocking!" (Print 59 14)
TODO Action bounce/rock/cradle (when near cradle and global134 != 1) Triggers rocking animation and baby sound
TODO Action bounce/rock/cradle (when not near cradle) "You can't see that from here." (Print 800 1)
TODO Action sit/on/mount/play/horse sit/on/mount/play/toy "You're too big for it." (Print 59 15)
TODO Get get/horse get/toy "You don't need it." (Print 59 16)
TODO Talk converse/calm (when global134 = 1) "You speak in a soft trembly voice to the fretful baby ghost. Unfortunately, the poor little thing continues its pathetic crying." (Print 59 17)
TODO Talk kiss (when global134 = 1) "You'd like to, but you can't see it, or touch it." (Print 59 18)
TODO Talk talk/ghost (when global134 = 1 and said 'get') "You reach your hand into the rocking cradle and feel around. There is nothing there but a strange coldness! A shiver runs down your spine as the unseen baby continues its incessant crying." (Print 59 19)
TODO Talk kill/ghost (when global134 = 1) "How can you kill something that is already dead?" (Print 59 20)
TODO Talk help/save/ghost (when global134 = 1) "You'd like to help the poor baby ghost, but how can you do that?" (Print 59 21)
TODO Talk feed/ghost (when global134 = 1) "This baby doesn't eat!" (Print 59 22)
TODO Talk hum/lullaby (when global134 = 1) "While trembling, you attempt to sing a lullaby to the whimpering baby ghost. It doesn't work. The poor thing continues its pitiful crying." (Print 59 23)
TODO Inventory give/deliver/fling/place/drop (not rattle, when global134 = 1) "Obviously, as the crying continues, the baby ghost isn't interested in it." (Print 59 24)
TODO Inventory give/deliver/fling/place/drop (rattle, when near cradle and global134 = 1) "You drop the silver rattle into the baby cradle. As you do so, the crying of the baby ghost and the rocking of the cradle cease. You breathe a big sigh of relief." (Print 59 25) - Awards 2 points, removes rattle from inventory
TODO Inventory give/deliver/fling/place/drop (rattle, when far from cradle and global134 = 1) "You can't do that yet." (proc0_13)

Scripts

Status Behavior Type Name Trigger Behavior
TODO Background rockMeBaby Called by rockAgain script Animates the cradle (prop newProp) with rocking motion. Cycles forward, moves brTop up 2 pixels.
TODO Background rockAgain Triggered by player command bounce/rock/cradle Plays baby sound (sound 22), triggers rockMeBaby animation. Continues looping if global134 = 1.
TODO Interaction rm59Script Entering room After 5 seconds, prints "The crying baby seems to be in here." (Print 59 26)

Technical Notes

  • Room Number: 59
  • Picture: 59 (style $0010)
  • Region: 603
  • Exits: East→Room 62 (when in control area $0040 - window area)
  • Music: Unknown

State Variables

Variable Values Description
global100 0, non-zero Night flag - when set, ghost view (648) and animated cradle (536) are displayed
global134 1, non-1 Quest state - if 1, rattle has been delivered to cradle; ghost is active
global133 number Previous room number - if player returns from room 59 with rattle delivered, continues rocking
newProp object The cradle prop (view 527)
rattle_delivered true (global134=1), false (global134!=1) Whether silver baby rattle (item 12) has been placed in cradle

Synonyms

  • ghost = baby (from synonyms definition)

Special Mechanics

  • The ghost is only visible when global100 is set (nighttime). View 648 (ghost figure) is added to the scene at night.
  • The cradle animation (view 536) only plays when global100 is set.
  • The cradle prop (view 527) is always present but stationary.
  • When returning to the room after delivering the rattle (global133=59 and global134=1), the rocking continues.
  • Distance check of 15 pixels from cradle required to interact with cradle/ghost.
  • Distance check of 10 pixels from cradle required to trigger rocking.
  • Player must be within 17 pixels of cradle to deliver the rattle.
  • The rattle (item 12) must be in inventory to deliver it.
  • Score change: +2 points when rattle is delivered.
  • Region 603 is triggered with event 2 when rattle is delivered (proc0_10 603 2).