8.6 KiB
8.6 KiB
Room 78: Swamp Island (Cobra/Fruit)
This is the swamp island where a HUGE cobra guards a magical fruit tree. The player must use the flute to hypnotize the cobra in order to retrieve the fruit needed to save their father. The room features a dangerous jump across grass tufts to reach the island, and a snake that blocks access to the fruit until mesmerized.
Look Description
"You see a small island in the middle of the huge swamp. Upon this island grows a scrawny little tree. %s Unfortunately, a huge cobra protects it."
(Note: %s is replaced with fruit description when present: "A large, glistening fruit hangs from a small branch.")
Interactions
| Status | Behavior Type | Command | Response |
|---|---|---|---|
| TODO | Look | look cobra / look snake |
"A HUGE cobra protects the small tree that bears the wondrous fruit; the fruit that your father's life depends upon." (if fruit in room) / "A HUGE cobra protects the small island." (if fruit taken) |
| TODO | Look | look forest / look tree |
"The tree is small and scrawny. It looks like it's taken almost every ounce of its strength to produce this one, wondrous fruit." (if fruit in room) / "The small tree looks bare and lonely without its marvelous fruit. Oh, well; in a mere hundred years it'll have another one." (if fruit taken) |
| TODO | Look | look fruit |
"You see a single glistening fruit upon the scrawny tree." (if fruit in room and not owned) / "You don't see one here." (if not in room) / Shows fruit if already in inventory |
| TODO | Look | look island |
"A tiny tree grows on this little swamp island. Hanging from a small branch is a large, glistening fruit." (if fruit in room) / "A tiny tree grows on this little swamp island." (if fruit taken) |
| TODO | Look | look grass tuft / look grass |
"The grass tufts lead to the small island." |
| TODO | Look | look around / look [room/marsh] |
"You see a small island the huge swamp. in the middle of Upon this island grows a scrawny little tree. %s Unfortunately, a huge cobra protects it." (with conditional fruit text) |
| TODO | Look | look * [cobra] |
Various cobra-specific responses |
| TODO | Talk | talk cobra / talk |
"Cobras don't usually talk." |
| TODO | Action | kill cobra / kill snake |
"You have NO way of killing a big cobra." |
| TODO | Action | get cobra / capture cobra |
"You wouldn't want the cobra!" |
| TODO | Action | kiss cobra / kiss |
"That is NOT a good idea!" |
| TODO | Action | hit cobra / hit snake |
"You couldn't get close enough. Besides, the cobra's too big!" |
| TODO | Action | hop |
Triggers jump script if player is on left side of screen (x < 109) |
| TODO | Get | get fruit |
Retrieves fruit if player is in correct position, has nothing, and snake is hypnotized or not in room. Awards 10 points. |
| TODO | Get | get board |
Picks up board if in room and player is in correct position near board location |
| TODO | Action | lay board / place board |
Places board as bridge if player has board and is in correct position |
| TODO | Inventory | play flute |
Mesmerizes the cobra if player has flute (item 0) and snake is not already hypnotized. Awards 4 points. |
| TODO | Inventory | deliver [item] to cobra |
"The snake does not require anything from you." |
| TODO | Inventory | fling [item] to cobra |
"The snake would not be affected by that." |
Swamp Region (513) Interactions
| Status | Behavior Type | Command | Response |
|---|---|---|---|
| TODO | Look | look water |
"The mucky swamp spreads in all directions." |
| TODO | Look | look forest |
"Large, moss-draped trees grow abundantly here." |
| TODO | Look | look grass / look tuft |
"The ground is mostly covered with a swampy quagmire. You notice tufts of swamp grass poking up from the murky water." / "You notice some grass tufts leading eastward." |
| TODO | Look | look dirt |
"The ground is mostly covered with a swampy quagmire." |
| TODO | Action | drink |
"You kneel down and drink the mucky swamp water. Yech!! It tastes AWFUL!" (if in normal form) / "Yech!! It tastes AWFUL!" (if in frog form) |
| TODO | Action | dennis crown / place crown |
Transforms player into frog if in the swamp area and has crown (item 10). Sets global105 = 13 (frog form state). |
| TODO | Action | detach crown / get off crown |
Reverts player from frog form if global105 = 13. Sets global105 = 12 (normal state). |
| TODO | Action | get water |
"You have no reason to carry water." |
| TODO | Action | get blossom |
"You don't see many flowers in a swamp." |
| TODO | Action | climb cliff |
"The mountain is too difficult to climb." |
| TODO | Action | enter fish / cast pole |
"You don't see any fish here." |
| TODO | Action | bathe / dive / wade |
"Just enter the swamp if you wish to try that." |
Scripts
| Status | Behavior Type | Name | Trigger | Behavior |
|---|---|---|---|---|
| TODO | Interaction | jump | Player types 'hop' command | Handles jumping across the swamp. Checks player position and state, plays jump animation using view 69, moves player to target coordinates defined in local2 array. Awards 2 points on first jump. |
| TODO | Background | snakeActions | Continuous | Controls the cobra behavior. States: idle (1-2), hypnotized (20-21), attacking (10-13), and death sequence. Uses view 330 for snake animation. |
| TODO | Interaction | boardActions | Placing or picking up board | Handles board placement and pickup. State 1: laying board animation. State 2: board appears. State 3: board in place (tracks proximity with global132). State 10: picking up board animation. Awards 2 points for first board placement. |
| TODO | Background | fruitActions | Continuous (if fruit in room) | Animates the magical fruit with a blinking/cycling effect. Cycles between cel states. |
| TODO | Background | swamp | Continuous (region script) | Monitors player position in swamp. Handles terrain-based view changes (normal vs frog form). Controls player movement restrictions based on global105 state (12 = normal, 13 = frog). Handles death in quicksand areas. |
| TODO | Interaction | drinking | Player attempts to drink swamp water | Animation of player drinking swamp water. Plays drinking sound, shows message. |
Technical Notes
- Room Number: 78
- Picture: 78 (178 if
global100is set - alternate picture variant) - Region: 513 (Swamp Region)
- Exits: West→77 (mainland), East→78 (self/loopback)
- Music: Sound 50 (theme), Sound 39 (snake theme), Sound 40 (snake attack), Sound 55 (charm/magic)
State Variables
| Variable | Values | Description |
|---|---|---|
global105 |
0, 12, 13 |
Player form state: 12 = normal, 13 = frog transformation (crown used), 0 = in water/transformation |
global127 |
0, 1 |
Death flag - set to 1 when player dies (snake bite or quicksand) |
global132 |
0, 1 |
Board proximity flag - set to 1 when player is near placed board |
global155 |
0, 1 |
Flute score awarded flag - prevents re-awarding points for mesmerizing snake |
global201 |
0, 1 |
Board score awarded flag - prevents re-awarding points for placing board |
local0 |
-1 to 6 |
Jump counter - tracks jump sequence progress |
local1 |
number | Jump Y position tracker |
local22 |
0, 1, 2, 3 |
Snake state: 0 = initial, 1 = approached (player jumped to island), 2 = hypnotized, 3 = triggered (player too close after hypnotized) |
global100 |
0, 1 |
Alternate picture flag - if set, uses picture 178 |
global101 |
0 |
Room initialization flag |
Additional Technical Details
- Synonyms defined:
kiss=embrace,cobra=cobra - Region synonyms (513):
water=water=marsh - Player starts with view 2 (normal) on entering
- Jump requires player to be on left side (x < 109) of screen
- Board can only be placed when player x < 109 and on correct terrain (control area 1024 or local0 = 5)
- Fruit can only be picked up from position (171-195, 157-167)
- Snake hypnotization requires flute (item 0) and triggers state change in snakeActions script
- The board (item 22) must be placed to safely cross to island
- Region 513 handles frog transformation mechanics with crown (item 10)
- First jump awards 2 points (
global201), first board placement awards 2 points (global201), first flute use awards 4 points (global155), fruit pickup awards 10 points
Inventory Item Reference
- Item 0: Flute (required to hypnotize snake)
- Item 10: Crown (required for frog transformation)
- Item 22: Board (used to create bridge to island)
- Item 25: Magical Fruit (quest item to save father)