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kq4-decompile/rooms/kq4-067-the-parlor.md
2026-02-20 10:16:03 -08:00

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Room 67: The Parlor

A dusty, dilapidated parlor in the haunted cottage. The room contains a bookshelf with a single Shakespeare book, a painting above the fireplace that hides a secret latch, and various old furniture. This is where Rosella can discover the secret passage to the crypt.

Look Description

"Considering the disarray of the rest of the house, the parlor looks in relatively good order. However, the fireplace is cold and unused, the bookshelves are almost bare, and the old furnishings are dusty."

Interactions

Status Behavior Type Command Response
TODO Look look[<around>][/!*] / look/room,parlor "Considering the disarray of the rest of the house, the parlor looks in relatively good order. However, the fireplace is cold and unused, the bookshelves are almost bare, and the old furnishings are dusty." (Print 67 0)
TODO Look look/book (if has book in inventory) Shows inventory book description
TODO Look look/book,shelf,bookshelf (if x > 160) If book on shelf: "You examine the few remaining books on the bookshelves. Only one catches your attention; it is entitled 'The Compleat Works of William Shakespeare.'" (Print 67 1), else: "You examine the few remaining books on the bookshelves. None interest you." (Print 67 2)
TODO Look look/book,shelf,bookshelf (if x <= 160) "You examine the books on this side of the room. None of these books are up the quality of reading you're used to..." (Print 67 3)
TODO Look look<behind,under/painting "The portrait is firmly attached to the wall." (Print 67 4)
TODO Look look/painting "An interesting portrait of a young girl hangs above the fireplace. You gaze at it intently, and notice that her eyes seem to stare at the left wall of the parlor." (Print 67 5)
TODO Look look/wall<left If door open: "You see a secret door in the left wall." (Print 67 6), else if latch found: "You examine the left wall very closely and notice a little latch." (Print 67 7), else: "You see nothing special on the wall." (Print 67 8)
TODO Look look/wall<right "You see the doorway to the foyer." (Print 67 9)
TODO Look look/wall If door open: "You see a secret door in the left wall." (Print 67 6), else if latch found: "You examine the left wall very closely and notice a little latch." (Print 67 7), else: "You see a portrait hanging above the fireplace." (Print 67 10)
TODO Look look/latch If door open: "You don't see it now." (Print 67 11), else if latch found and wall examined: If near latch zone: "You could try flipping the little latch in the left wall." (Print 67 12), else: "From there, you can barely see the latch in the wall." (Print 67 13), else: "You don't see a latch." (Print 67 14)
TODO Look look<in/fireplace "The fireplace is empty." (Print 67 15)
TODO Look look/fireplace "The fireplace hasn't been used in years." (Print 67 16)
TODO Look look/chandelier "The lamp is old and dusty." (Print 67 17)
TODO Look look/couch "The old divan is still in pretty good shape; a bit dusty, though." (Print 67 18)
TODO Look look/door If secret door open: "You have discovered a secret door in the left wall!" (Print 67 19), else: "You see no special doors." (Print 67 20)
TODO Look look/cabinet,cabinet "There is nothing of interest in the dusty old cabinet." (Print 67 21)
TODO Look look/table,chair,chest,furniture "The furniture is old and dusty." (Print 67 22)
TODO Look look/dirt,carpet,carpet / look<down "An old oriental carpet lies on the floor." (Print 67 23)
TODO Action sit "You don't have time for that!" (Print 67 24)
TODO Get get/book / get/shakespeare (if in rect 83-127) "There are no books here you need." (Print 67 25)
TODO Get get/book / get/shakespeare (if in control area) If book not in room: "None of the other books interest you." (Print 67 26), else if already looked at bookshelf: "You remove the Shakespeare book from the shelf and carry it with you." (Print 67 27), else: "You examine the few remaining books on the bookshelves. Only one catches your attention; it is entitled 'The Compleat Works of William Shakespeare.' You remove it from the shelf and carry it with you." (Print 67 28)
TODO Get get/book / get/shakespeare (not in control area) "You're not close enough." (Print 800 1)
TODO Get get/painting "The portrait is firmly attached to the wall." (Print 67 4)
TODO Action open/door If secret door open: "The secret door is already open." (Print 67 29), else: "You don't see a door to open." (Print 67 30)
TODO Action open/cabinet,cabinet "There is nothing of interest in the dusty old cabinet." (Print 67 21)
TODO Action close/door If secret door open: "You don't need to close the door." (Print 67 31), else: "There is no door to close!" (Print 67 32)
TODO Action flip,move,lift/latch If latch found: If door open: "There's no need for that." (Print 67 33), else if near latch zone: "You flip the latch in the wall--and behold!--you have discovered a secret door!" (Print 67 34), else: "You're not close enough." (Print 800 1), else: "You don't see a latch." (Print 67 14)
TODO Action find/door Same as look/door

Scripts

Status Behavior Type Name Trigger Behavior
TODO Background Room initialization Entering room Sets global101=1, loads view 510, applies region 603, positions ego based on entry direction, displays book if in room, sets up priority based on night mode
TODO Background Edge detection Walking to room edges If player touches control area $0040 (right edge): move to room 68. If player touches control area $0004 (left edge) and door is open (global131): move to room 66
TODO Background Priority handling Walking in room If player in control area $0020 and door is open: set ego priority to 8, else release priority
TODO Interaction Secret door Flipping latch when near zone Opens secret door by setting global131=1, plays animation, awards 4 points
TODO Interaction Book acquisition Getting Shakespeare book Adds book to inventory, awards 2 points if first time, sets global182 flag

Technical Notes

  • Room Number: 67
  • Picture: 67
  • Region: 603 (Haunted House - GhostWander)
  • Exits: West→68 (cottage exterior), East→66 (foyer) - east exit requires secret door open
  • Music: None specified

State Variables

Variable Values Description
global101 1 Room initialized flag
global100 0, 1 Night mode (1 = night) - controls ghost appearances
global128 0, 1 Bookshelf examined flag
global129 0, 1 Painting examined flag - triggers wall examination hints
global130 0, 1 Wall/latch examined flag
global131 0, 1 Secret door open state
global182 0, 1 Shakespeare book taken flag
gPrevRoomNum 66, 68 Previous room - determines ego entry position

Objects in Room

  • Bookshelf (view 510, loop 0, cel 0): Displays Shakespeare book when present at position (207, 74)
  • Prop (view 510, loop 2): Unknown prop at position (74, 101) - appears to be fireplace or furniture element
  • Ghost Prop (view 536, loop 1): Displayed at (205, 129) when night mode (global100)

Control Areas

  • $0040 (right edge): Triggers exit to room 68
  • $0004 (left edge): Triggers exit to room 66 (requires secret door open)
  • $0020 (secret door zone): Elevates player priority when door is open
  • $0010: Bookshelf interaction zone

Inventory Item

  • Item 18: Shakespeare book - can be picked up from bookshelf for +2 score

Synonyms

  • cottage = room (from region 603)