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kq4-decompile/rooms/kq4-058-tower-organ-room.md
2026-02-20 10:16:03 -08:00

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Room 58: Tower Organ Room

This is the interior of a dusty tower containing a large pipe organ. The room features spiral stairs descending downward, a bench in front of the organ, and a hidden drawer within the organ that contains a skeleton key. Players can sit at the organ and play it using sheet music, which triggers a special event that reveals the hidden drawer. There is also a hole in the floor that leads to the staircase below (Room 61), and players can fall through the floor if they step on a weak area.

Look Description

"A dusty, old pipe organ sits in the center of the tower room."

Interactions

Status Behavior Type Command Response
TODO Look look / look around / look room / look tower "A dusty, old pipe organ sits in the center of the tower room."
TODO Look look <down / look stair "The tower stairs spiral steeply downward."
TODO Look look behind organ "There is nothing but dust behind the old organ."
TODO Look look in organ "You see nothing in the organ."
TODO Look look organ "Dust and cobwebs cover the old organ."
TODO Look look bench "There is a bench in front of the old organ."
TODO Look look wall "There is nothing of importance on the walls."
TODO Look look dirt / look <down "There is nothing of interest on the floor."
TODO Look look drawer [varies based on state - see Technical Notes]
TODO Action move bench "There's no need to move the bench."
TODO Inventory play/use music<sheet (at organ with sheet music) "You find it difficult to read the old sheet music, but you attempt it anyway." (Print 58 12)
TODO Inventory play/use music<sheet (not at organ) "What music?" (Print 58 13)
TODO Inventory play/use music<sheet (at organ without sheet music) "You are not sitting at the organ." (Print 58 14)
TODO Action play/use organ / play/use music / play (at organ with sheet music) "You can only remember one 'oldie, but goodie.'" (Print 58 15)
TODO Action play/use organ / play/use music / play (not at organ) "You're not sitting at the organ." (Print 58 16)
TODO Action sit / sit organ / sit bench (at organ) "You are already." (Print 58 17)
TODO Action sit / sit organ / sit bench (on bench) "It would be better to move to the inside of the bench." (Print 58 18)
TODO Action sit / sit organ / sit bench (elsewhere) "That won't work." (Print 800 1)
TODO Action get<up / stand / stand<up / exit organ / exit bench (when seated at organ) Stand up from organ
TODO Action get<up / stand / stand<up / exit organ / exit bench (when not seated) "You are already standing." (Print 58 19)
TODO Inventory get/key (drawer open, key present) "You take the skeleton key from the drawer." (Print 58 20)
TODO Inventory get/key (drawer open, key already taken) "What key?" (Print 58 21)
TODO Inventory get/key (drawer closed) "What key?" (Print 58 21)
TODO Action close drawer (drawer open) "There's no need to close the drawer." (Print 58 22)
TODO Action close drawer (drawer closed) "You don't see a drawer." (Print 58 23)
TODO Action open drawer (drawer open) "The drawer is already open." (Print 58 24)
TODO Action open drawer (drawer closed) "You don't see a drawer." (Print 58 23)
TODO Action open bench "The bench doesn't open." (Print 58 25)
TODO Action find drawer (drawer open) "You already found it." (Print 58 26)
TODO Action find drawer (drawer closed) "Drawer? What drawer?" (Print 58 27)

Scripts

Status Behavior Type Name Trigger Behavior
TODO Interaction playOrgan Playing sheet music at organ Plays organ music (sound 56), then reveals hidden drawer in organ, awards 4 points, shows drawer animation
TODO Interaction sitOrgan Player types sit while near organ Player moves to organ, sits down at organ bench, switches to view 58 (sitting animation)
TODO Interaction standOrgan Player types stand/get up while seated Player stands up from organ, returns to normal view (view 4)
TODO Background fallHole Player steps on weak floor area (control $0004) Player falls through floor with animation sequence, passes through room 61, ends up in Room 66 (dungeon cell)

Technical Notes

  • Room Number: 58
  • Picture: 58
  • Region: 603 (shared tower region)
  • Exits: Down→61 (via stairs or falling through hole)
  • Music: Organ music (sound 57, plays when revealing drawer)

State Variables

Variable Values Description
global193 0, non-zero Tracks whether organ drawer has been opened (0 = closed, 1+ = open)
local1 0, 1 Local copy of drawer state (derived from global193)
local3 0, 1 Tracks whether skeleton key is in drawer (1 = key present, 0 = key taken)
global182 0, 1 Tracks whether player has obtained skeleton key
global127 0, 1 Set after falling through hole (triggers special death sequence in Room 66)

Additional Technical Details

  • Inventory item 20 is the skeleton key
  • Inventory item 26 is the sheet music
  • The organ drawer is hidden and only revealed when the player plays the organ with sheet music
  • Player must sit at the organ (in rect 129,121 to 195,126) to play it
  • The hole in the floor (control $0040) leads to Room 61 (staircase below)
  • Falling through weak floor (control $0004) triggers the fallHole script which eventually leads to Room 66
  • Player view 58 is used when sitting at the organ
  • View 44 is used for falling animation, view 42 for the dungeon sequence
  • The drawer look response varies: "You see a skeleton key in the drawer" (key present), "You see an empty drawer" (key taken), or "What drawer?" (drawer not yet revealed)