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kq4-decompile/rooms/kq4-038-island-garden.md
2026-02-20 10:16:03 -08:00

4.3 KiB

Room 38: Island Garden

This is an exterior garden area on a tropical island near the ivory palace. The room features decorative animated elements (possibly fountain or statue elements), birds that wander the garden, well-maintained grass and flora, a flagstone path, and a statue with dolphins. The player can explore various features of the garden but cannot interact with the birds or pick flowers.

Look Description

"You are roaming through the wonderful island garden. Towering beside you is an enchanting ivory palace. You see an interesting statue within this part of the garden."

Interactions

Status Behavior Type Command Response
TODO Look look /bush "A lovely hedge surrounds this island garden." (Print 38 0)
TODO Look look /beach "You can see the beach in the distance." (Print 38 1)
TODO Look look /dirt "You see nothing but grass on the ground." (Print 38 2)
TODO Look look /grass "The grass looks well-tended and manicured." (Print 38 3)
TODO Look look /flora "The foliage grows luxuriantly here." (Print 38 4)
TODO Look look /blossom "You see lovely beds of well-tended flowers." (Print 38 5)
TODO Look look /forest "You see many unusual and lovely trees on this island." (Print 38 6)
TODO Look look /garden "The beautiful garden gives you a sense of peaceful serenity." (Print 38 7)
TODO Look look /path "A nice flagstone path circles the statue." (Print 38 8)
TODO Look look /castle "The lovely ivory palace rises majestically beside you." (Print 38 9)
TODO Look look /ocean "You can see the ocean in the distance." (Print 38 10)
TODO Look look /bird "There are many exotic birds on this island." (Print 38 11)
TODO Look look /monument / look /dolphin "Depicted in the statue: a pair of dolphins leap gracefully from a wave." (Print 38 12)
TODO Look look [around] / look [/island] / look [/room] "You are roaming through the wonderful island garden. Towering beside you is an enchanting ivory palace. You see an interesting statue within this part of the garden." (Print 38 13)
TODO Talk converse /bird "Cheep, cheep!" (Print 38 14)
TODO Get capture /bird / get /bird "You can't catch the birds." (Print 38 15)
TODO Action kiss /bird "You'd have to catch the bird first." (Print 38 16)
TODO Get get /blossom "It would waste your precious time to stop and pick flowers." (Print 38 17)

Scripts

Status Behavior Type Name Trigger Behavior
TODO Background (unnamed Prop 1) Continuous Animated prop with view 662, loop 3, at position 199, 74 - cycles forward continuously
TODO Background (unnamed Prop 2) Continuous Animated prop with view 662, loop 4, at position 303, 98 - cycles forward continuously
TODO Background (unnamed Extra 1) Continuous Extra bird animation with view 341, loop 2, at position 243, 37 - random pause cycling
TODO Background (unnamed Extra 2) Continuous Extra bird animation with view 341, loop 3, at position 214, 26 - random pause cycling

Technical Notes

  • Room Number: 38
  • Picture: 38 (or 138 if global100 is set)
  • Region: 505 (Island Garden)
  • Exits: North→35, South→41, West→37
  • Horizon: 74
  • Music: None specified

State Variables

Variable Values Description
global101 0 Room-specific state (initialized to 0)
global100 0, non-zero If set, room uses alternate picture 138

Entry Points

Direction Position Condition
From North (Room 35) x: 196, y: 78 Player enters from north
From South (Room 41) x: 159, y: 187 Player enters from south

Additional Technical Details

  • Room sets global101 to 0 on init
  • Room uses Region 505 for shared island/palace logic
  • Two Extra objects provide bird animations with random cycling behavior
  • Two Prop objects provide continuous decorative animations
  • Player starts with view 2, xStep 3, yStep 2 (normal walking)
  • If entering from room 35, player positioned at x:196 y:78
  • If entering from room 41, player positioned at x:159 y:187