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kq4-decompile/rooms/kq4-031-open-ocean.md
2026-02-20 10:16:03 -08:00

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Room 31: Open Ocean

This room represents the vast open ocean surrounding the Isle of the Dead. Players swim through the waters encountering various marine life including dolphins (which can be mounted for transportation), schools of fish, whales, and dangerous sharks. The room features dynamic wildlife spawning, drowning mechanics when swimming too far from land, and special whale riding sequences that transport the player to other locations.

Look Description

"You are swimming in a great ocean. Playful fish leap about you as you swim."

Interactions

Status Behavior Type Command Response
TODO Look look[<around>][/room,ocean,ocean,water] (at island) "You can see an island in the distance." (Print 31 0)
TODO Look look[<around>][/room,ocean,ocean,water] (night mode) "You are swimming in a great ocean." (Print 31 1)
TODO Look look[<around>][/room,ocean,ocean,water] (on dolphin) "You are riding a dolphin in a great ocean." (Print 31 2)
TODO Look look[<around>][/room,ocean,ocean,water] (default) "You are swimming in a great ocean. Playful fish leap about you as you swim." (Print 31 3)
TODO Look look[<around>] (shark present) "There is a hungry shark approaching!!" (Print 31 4)
TODO Look look/shark "Just get out of there...fast!!" (Print 31 7)
TODO Look look/shark (no shark present) "You don't see one here." (Print 31 6)
TODO Look look/island (at island position) "It's too far in the distance to see it clearly." (Print 31 8)
TODO Look look/island (default) "What island?" (Print 31 9)
TODO Look mount/dolphin (already riding) "You ARE riding the dolphin." (Print 31 5)
TODO Look mount/dolphin (not riding) "You don't see one here." (Print 31 6)
TODO Look look/dolphin (while riding) "You can feel the dolphin's strong muscles working, as it swims through the ocean with you on its back." (Print 31 10)
TODO Action kiss/dolphin "There is no need for that." (Print 31 11)
TODO Inventory deliver[*]/fish (to dolphin) "The fish don't want it." (Print 31 12)
TODO Inventory deliver[*]/bird,gull (to dolphin) "The seagulls have no interest in it." (Print 31 13)
TODO Inventory deliver[*]/dolphin (item to dolphin) "The dolphin doesn't want anything." (Print 31 14)
TODO Talk converse[/dolphin] "You speak to the dolphin, and it chatters back." (Print 31 15)
TODO Action pat/dolphin "The dolphin's skin feels smooth and slippery as you pet it." (Print 31 16)

Scripts

Status Behavior Type Name Trigger Behavior
TODO Background fish3Actions Random 9% chance per frame when not in night mode and no room script running Spawns a fish (view 300) at random position that swims across screen
TODO Background fishActions Random 10% chance per frame when not in night mode and no room script running Spawns a fish (view 301) at random position that swims across screen
TODO Interaction drown Player exceeds edge hit threshold (local3 >= local12 = 4) and is not on dolphin or in whale Player drowns - displays drowning animation, shows death message, sets game over flag
TODO Interaction whaleActions Random 40% chance when not already in whale/dolphin sequence and entering from room 43 or randomly Plays whale animation, allows player to ride whale to room 44
TODO Interaction whaleActions Entering from room 44 Performs whale riding entrance sequence - shows whale, positions player, displays message about riding
TODO Interaction sharkActions Various random conditions based on position and edge proximity Spawns shark (view 887) that chases player - triggers death sequence if caught

Technical Notes

  • Room Number: 31
  • Picture: 31 (day), 131 (night - global100)
  • Region: 519, 504
  • Exits: North→1, North→13, Northeast→19, East→25, Northwest→32, North-northwest→41, Northwest→39, Southwest→35, West-southwest→34, West→33, South→43 (whale), Southeast→95
  • Music: Sound 36 (whaleMusic), Sound 78 (sharkMusic loop)

State Variables

Variable Values Description
global100 0, 1 Night mode flag - when set, uses alternate picture 131 and prevents random fish spawning
global101 0 Reset to 0 in init
global105 Room number Current room - checked for value 14 ( dolphin room)
global109 0, 1 Whale encounter enabled flag
global183 0 Whale state flag - 0 allows whale to appear
global223 0, 1 Dolphin available flag - when set, creates dolphin prop
local1 0-5, 100 Y-position tracking for exit determination
local2 0-4, 99, 100 X-position tracking for exit determination
local3 0+ Edge hit counter - increments on each edge hit
local12 4 Drowning threshold - player drowns when local3 reaches this value
local13 varies Stores initial local2 value on room entry

Player View States

View Meaning
8 Swimming (normal ocean swimming)
10 Drowning/shark attack death animation
312 Riding dolphin
84 Whale riding animation

Synonyms

  • ocean = water
  • room = ocean (in look commands)