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kq4-decompile/rooms/kq4-070-waterfall-cave/070-waterfall-cave.md
2026-02-20 14:00:40 -08:00

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Room 70: Waterfall Cave

This is the scenic area behind the waterfall, accessible by walking through the falls. The room features a dramatic waterfall, cave entrance, steep cliff, and a pool of water. Players can swim in the pool, drink from the water, collect a board, and be swept out by strong currents in specific areas. The room supports both land and swimming forms.

Look Description

"What's this?! Why, it's a cave behind the waterfall! You see an old board lying by the cave entrance."

Interactions

Status Behavior Type Command Response
TODO Look look waterfall / look falls "Waterfalls sure look different when you're underneath them!"
TODO Look look cliff / look mountain "The mountain, above the waterfall, rises steeply to the east."
TODO Look look cave "It sure is dark in there!"
TODO Look look boulder "You see rocks all around you."
TODO Look look flora / look moss "You see only moss growing on the rocks."
TODO Look look dirt / look ground (board present) "You see a board lying on the ground."
TODO Look look dirt / look ground (no board) "You see nothing interesting on the ground."
TODO Look look under water / look under pool (on land) "You're not in the water."
TODO Look look under water / look under pool (in water) "You look under the water, and see nothing but...more water."
TODO Look look in water / look in pool "You look into the water, but see nothing of interest."
TODO Look look waterfall "It's difficult to see much of anything through a waterfall."
TODO Look look in pool / look in water "You peer into the pool of water, but cannot see anything of importance."
TODO Look look pool / look water "You see a deep pool below the waterfall."
TODO Look look around / look room "What's this?! Why, it's a cave behind the waterfall! %s" (conditionally includes board text)
TODO Action climb cliff / climb mountain "The mountain is too steep to climb."
TODO Action climb boulder / climb rock "You don't like to climb rocks."
TODO Get get board (if present, close enough) Picks up board, +2 score, sets board_collected = true
TODO Get get board (if present, too far) "You can't get that from here." (Print 800 1)
TODO Get get board (not present) "You already have it."
TODO Action drink / get drink (in water, valid terrain) Triggers drinking animation sequence
TODO Action drink / get drink (on land or invalid terrain) "You have no reason to carry water."
TODO Get get water "You have no reason to carry water."
TODO Action dive / bathe[<enter] (on land) "Just enter the water."
TODO Action dive / bathe[<enter] (in water) "You're already in the water."

Scripts

Status Behavior Type Name Trigger Behavior
TODO Interaction swimIn Entering from Room 24 (swimming entry) Swimming animation sequence: enters from pool, transforms to swimming view (377→378), plays poof sound, transforms back to normal form at shore, prints "It sure feels good to be yourself again!"
TODO Interaction boardActions Using get board command Rosella bends down to pick up board, board is removed from room, added to inventory (item 22), +2 score awarded
TODO Interaction drinking Using drink command in valid water Rosella kneels and drinks from pool, displays message, animation completes, returns to walking
TODO Interaction sweptOut Player enters specific rectangles (142-166, 110-125 or 49-111, 117-128) Player is swept away by current: plays swept animation (view 10), transported to Room 24

Technical Notes

  • Room Number: 70
  • Picture: 70
  • Exits: South→71 (via control area $0040), Room 24 (when swept out via sweptOut script)
  • Entry from Room 24 triggers swimIn script for swimming entrance animation

State Variables

Variable Values Description
global101 1 Room initialization flag
global105 0, 3, 4 Current terrain type (0=land, 3=shallow water, 4=deep water)
global182 0, 1 Board collected flag (set to 1 when board is picked up)
global205 0, 1 Swept out state (set to 1 when player is being swept away)
board_in_room true, false Whether board item (22) is present in room

Terrain Detection

Control Area View Description
$0001 2 Land (normal walking)
$0800 7 Shallow water (kneeling)
$0002 8 Deep water (swimming)

Additional Technical Details

  • No region scripts applied (no setRegions call)
  • Board appears in room only when inventory item 22 is owned by room 70
  • Player can be swept out in two specific rectangular zones: 142-166 x 110-125 and 49-111 x 117-128
  • When entering from Room 24, player starts at position (158, 119) in swimming form
  • When entering from land, player starts at position (224, 114)
  • View 668 is used for animated waterfall effects (7 animated props with different loops/cels)
  • Valid drinking terrain checked via bitmask: $0008 (shallow), $0800 (shallow), $0002 (deep), $0200 (shallow)