3.9 KiB
3.9 KiB
Room 21: Bridge Over Stream
This is a peaceful woodland clearing with a rustic stone bridge crossing a gentle stream. The room serves as a transitional area connecting the meadow (room 20) to the west, the beach/cliffs to the south (room 27), the forest to the east (room 22), and higher ground to the north (room 15). The key feature is the bridge - players can look under it to discover a hidden golden ball. There are animated water/stream elements and the room has multiple region influences.
Look Description
"A gentle stream meanders its way through the trees. A rustic stone bridge crosses its path."
Interactions
| Status | Behavior Type | Command | Response |
|---|---|---|---|
| TODO | Look | look/room / look[<around>] / look |
"A gentle stream meanders its way through the trees. A rustic stone bridge crosses its path." |
| TODO | Look | look bridge |
"A rustic stone bridge adds a bit of charm to this part of the woods." |
| TODO | Look | look under/bridge (when not in bridge zone) |
"You peek under the bridge, but do not see anything of importance from where you're standing." (Print 21 0) |
| TODO | Look | look under/bridge (when in bridge zone) |
Triggers script to walk under bridge |
| TODO | Look | look under/bridge (when in water zones) |
"You can't do that." (Print 800 1) |
| TODO | Action | look under/bridge (in correct position) |
Script triggers: player walks under bridge, kneels, finds golden ball |
Scripts
| Status | Behavior Type | Name | Trigger | Behavior |
|---|---|---|---|---|
| TODO | Interaction | egoActions | Player uses look under/bridge while in the rectangular zone (120-195 x, 130-139 y) |
Player walks under bridge, kneels down, discovers golden ball (if not already taken), picks it up, stands back up and resumes normal form |
| TODO | Background | newProp | Init (always running) | Animated element (view 657, loop 2) at position 295,118 - likely water/stream animation |
| TODO | Background | newProp_2 | Init (always running) | Animated element (view 657, loop 1) at position 122,154 - likely water/stream animation |
| TODO | Background | newProp_3 | Init (always running) | Animated element (view 657, loop 2) at position 13,181 - likely water/stream animation |
Technical Notes
- Room Number: 21
- Picture: 21
- Regions: 507, 501, 512
- Exits: North→15, South→27, East→22, West→20
- Horizon: 68
State Variables
| Variable | Values | Description |
|---|---|---|
global101 |
0 | Reset to 0 on room entry |
global100 |
boolean | Overlay flag - if set, overlay 121 is displayed |
global182 |
0, 1 | Golden ball taken flag - set to 1 when player picks up the golden ball |
Additional Technical Details
- Room uses setRegions: 507 501 512 (region scripts applied)
- Player enters in normal form (view 2)
- When global100 is set, overlay 121 is displayed on top of the base picture
- Golden ball (inventory item 5) is placed in room at position (164, 129) if owned by room 21
- The
egoActionsscript handles the full sequence of looking under the bridge:- Player walks to position 141, 133
- Player kneels (view 21, loop 0)
- Player looks under (view 23)
- If golden ball present: ball is disposed, score +2, item moved to ego, message shown
- Player stands back up (view 21, then view 2)
- Viewer is restored if player had one
- Bridge zones:
- Primary bridge zone: 120-195 x, 130-139 y - triggers full sequence
- Water zones (cannot look under): 70-254 x, 115-169 y OR 189-318 x, 93-139 y
- Entry from room 26 (south) has special positioning based on player view and x position
- Entry from room 22 (east) has special positioning based on player view and y position
- Entry from room 20 (west) has special positioning based on y position
- Special exit to room 26 if player is in lower-left corner (x < 20, y > 166)