Files
gitea-docker/desktop/src-common/advent/screens/fade.clj
Bryce Covert ad38708873 outsidehouse
2017-05-28 06:27:36 -07:00

49 lines
1.6 KiB
Clojure

(ns advent.screens.fade
(:require [play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]
[advent.pathfind]
[advent.zone :as zone]
[advent.utils :as utils])
(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
[com.badlogic.gdx.graphics.g2d TextureRegion]
[com.badlogic.gdx.utils Align]
[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Preferences Screen]
[com.badlogic.gdx.utils.viewport FitViewport]))
(defscreen fade-screen
:on-show
(fn [screen entities options]
(let [[screen global-atlas] (utils/acquire-atlas screen "packed/global.atlas")]
(utils/setup-viewport screen 320 240)
{:fade (assoc (utils/atlas->texture global-atlas "black.png")
:scale-x 100
:scale-y 100
:x -1
:y -1
:opacity 1.0
:origin-x 0
:origin-y 0)}))
:on-render
(fn [screen entities options]
(render! screen [(:fade entities)])
entities)
:on-hide
(fn [screen entities options]
(utils/release-resources screen))
:update-fade (fn [_ entities {:keys [opacity]}]
(assoc-in entities [:fade :opacity] opacity))
:on-resize (fn [{:keys [^FitViewport viewport]} entities {:keys [width height]}]
(.update ^FitViewport viewport width height)))