Files
gitea-docker/desktop/src-common/advent/screens/rooms/castle_gate.clj
2014-12-30 09:37:10 -08:00

228 lines
15 KiB
Clojure

(ns advent.screens.rooms.castle-gate
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make-night [entities]
entities)
(defn walk-to-frankie [entities]
(actions/walk-to entities :ego [268 61] :face :left))
(defn payed-toll? [entities]
(not (actions/has-one-of? entities [:used-earplugs :glass-eye :motivational-tapes])))
(defn present-frankie-choices [entities]
(actions/present-choices entities {:choices ["Please, Frankie. Let me through!"
{:run #(do (actions/respond entities %
:frankie "Not a chance, Faceplant."
:frankie "Burglers like us gotta eat too, you know."
:ego "But it's a matter of life and death! Georgia McGorgeous is counting on me!"
:frankie "Georgia's going steady with me now, Faceplant.")
(actions/play-animation entities :frankie :laugh)
(actions/do-dialogue entities :frankie "You'd be better off if you just packed your bags and left town."
:frankie "Ain't that right boys?")
(actions/play-animation entities :frankie :glance))
:choices actions/previous-choices}
"Toll?"
{:run #(actions/respond entities %
:frankie "That's right."
:frankie "Hand over all of your valuables. Gold coins, precious gems, etc."
:frankie "We've got mouths to feed.")
:choices actions/previous-choices}
"You guys are nothing but a bunch of crooks!"
{:run #(do (actions/respond entities %
:frankie "Oh please, Faceplant."
:frankie "Like you're so different."
:frankie "Am I right boys?")
(actions/play-animation entities :frankie :glance)
(actions/do-dialogue entities
:frankie "We steal gold and diamonds."
:frankie "And you steal teddy bears.")
(actions/play-animation entities :frankie :laugh))
:choices actions/previous-choices}
"Nevermind."
{:run #(actions/respond entities % :frankie "Come back when you've got some good valuables.")}]}))
(defn give-item-to-frankie [item]
(condp = item
:trophy (actions/get-script entities
(walk-to-frankie entities)
(if (payed-toll? entities)
(actions/talk entities :frankie "Faceplant, I can't thank you enough.")
(actions/do-dialogue entities :ego "How about this gold trophy, Frankie? Will you let me through?"
:frankie "That's not gold!"
:frankie "Ha ha ha!"
:frankie "That's made out of brass dummy.")))
:medal (actions/get-script entities
(walk-to-frankie entities)
(if (payed-toll? entities)
(actions/talk entities :frankie "Faceplant, I can't thank you enough.")
(actions/do-dialogue entities :ego "How about this gold medal, Frankie?"
:frankie "Faceplant. Your stupidity knows no limits."
:frankie "That's a plastic medal.")))
:glass-eye (actions/get-script entities
(walk-to-frankie entities)
(actions/do-dialogue entities
:ego "How about this glass eye Frankie?"
:ego "It's the choicest of glass eyes."
:frankie "Let me see that!")
(actions/remove-item entities :glass-eye)
(actions/do-dialogue entities
:frankie "It IS the choicest of glass eyes!"
:frankie "It's the choicest glass eye I've ever seen!"
:frankie "It must be made of the choicest glass, from across the sea!"
:frankie "Wow! Faceplant this is great!"
:frankie "I could fetch some real good dough for this."
:frankie "What would you say boys?")
(actions/play-animation entities :frankie :glance)
(actions/do-dialogue entities
:frankie "95 sheckles?"
:frankie "Faceplant, you are too kind. This is too generous."
:frankie "We can't send you out empty handed."
:frankie "Here, take this small cut.")
(actions/give entities :money))
:used-earplugs (actions/get-script entities
(actions/walk-to entities :ego [268 61])
(actions/do-dialogue entities :ego "How about these choice used earplugs, Frankie?"
:frankie "Let me see them!")
(actions/remove-item entities :used-earplugs)
(actions/do-dialogue entities
:frankie "Wow! They ARE the choicest of earplugs!"
:frankie "Faceplant this is great!"
:frankie "I could fetch some real good dough for them."
:frankie "What would you say boys? ")
(actions/play-animation entities :frankie :glance)
(actions/do-dialogue entities
:frankie "10 sheckels?"
:frankie "Faceplant, you are too kind. This is too generous."
:frankie "We can't send you out empty handed."
:frankie "Here, take this small cut.")
(actions/give entities :money))
:motivational-tapes (actions/get-script entities
(walk-to-frankie entities)
(actions/do-dialogue entities :ego "How about these choice motivational tapes, Frankie?"
:frankie "Let me see them!")
(actions/remove-item entities :motivational-tapes)
(actions/do-dialogue entities
:frankie "Wow! They ARE the choicest of motivational-tapes!"
:frankie "Faceplant this is great!"
:frankie "I could be motivated to turn away from this life of crime!" :frankie "Or, I could fetch some real good dough for them."
)
(actions/play-animation entities :frankie :laugh)
(actions/do-dialogue entities :frankie "What would you say boys? ")
(actions/play-animation entities :frankie :glance)
(actions/do-dialogue entities
:frankie "3 easy payments of 29.99 sheckels?"
:frankie "Faceplant, you are too kind. This is too generous."
:frankie "We can't send you out empty handed."
:frankie "Here, take this small cut.")
(actions/give entities :money))
(actions/get-script entities
(walk-to-frankie entities)
(if (payed-toll? entities)
(actions/talk entities :frankie "Faceplant, I can't thank you enough.")
(do
(actions/do-dialogue entities :ego "How about this Frankie?"
:frankie "Ha! Don't make me laugh."
:frankie "Right boys?")
(actions/play-animation entities :frankie :glance))))))
(defn make-frankie [screen]
(let [stand (utils/make-anim "castle-gate/frankie.png" [48 35] 0.19 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1])
talk (utils/make-anim "castle-gate/frankie.png" [48 35] 0.2 [2 0 2 0 2 0 2 0 0 1 0])
laugh (utils/make-anim "castle-gate/frankie.png" [48 35] 0.1 [1 3 4 3 4 3 4 3 4 3 4 3 4 1 0])
glance (utils/make-anim "castle-gate/frankie.png" [48 35] 0.25 [0 6 0 6 5 5 5 6 7 7 7 6 ])]
(assoc (animation->texture screen stand)
:x 215 :y 90 :baseline 150
:anim stand
:anim-start 0
:scale-x 1.4
:scale-y 1.4
:talk-color (color 0.6 0.2 0.6 1.0)
:talk talk
:stand stand
:laugh laugh
:glance glance
:script (actions/get-script entities
(walk-to-frankie entities)
(if (payed-toll? entities)
(actions/talk entities :frankie "Faceplant, I can't thank you enough.")
(do (actions/talk entities :ego "Listen, Frankie...")
(present-frankie-choices entities))))
:scripts give-item-to-frankie)))
(defn make-goon-1 [screen]
(let [stand (utils/make-anim "castle-gate/goon-1.png" [12 33] 0.21 [0 0 0 0 0 0 0 0 0 1])]
(assoc (animation->texture screen stand)
:x 244 :y 102 :baseline 138
:scale-x 1.4
:scale-y 1.4
:anim stand
:anim-start 0
:stand stand)))
(defn make-goon-2 [screen]
(let [stand (utils/make-anim "castle-gate/goon-2.png" [12 32] 0.175 [0 0 0 0 0 0 0 0 0 0 0 0 0 1])]
(assoc (animation->texture screen stand)
:x 208 :y 102 :baseline 138
:scale-x 1.4
:scale-y 1.4
:anim stand
:anim-start 0
:stand stand)))
(defn attempt-walking-through-gate [entities]
(if (payed-toll? entities)
(do
(actions/walk-straight-to entities :ego [157 83])
(actions/transition-background entities :inside-castle [280 145])
(actions/walk-to entities :ego [245 90]))
(do
(actions/walk-straight-to entities :ego [220 55])
(actions/do-dialogue entities :frankie "Not so fast."
:frankie "Not without paying the toll.")
(actions/play-animation entities :frankie :laugh)
(actions/talk entities :frankie "Right boys?")
(actions/play-animation entities :frankie :glance)
(actions/walk-straight-to entities :ego [250 50]))))
(defn make [screen]
(rooms/make :music {:day :town-2 :night :night}
:interactions {:right-dir {:box [300 40 320 83]
:script (actions/get-script entities
(actions/walk-to entities :ego [301 46] :face :right)
(actions/walk-straight-to entities :ego [340 40])
(actions/transition-background entities :outside-castle [82 180])
(actions/walk-to entities :ego [129 148]))
:cursor :right}
:left-dir {:box [105 93 169 212]
:script (actions/get-script entities (attempt-walking-through-gate entities))
:cursor :left}}
:layers {:day [(assoc (texture "castle-gate/background.png") :x 0 :y 0 :baseline 0)]
:night [(assoc (texture "castle-gate/background.png") :x 0 :y 0 :baseline 0)]}
:entities {:frankie (make-frankie screen)
:goon-1 (make-goon-1 screen)
:goon-2 (make-goon-2 screen)}
:collision "castle-gate/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.30)
:apply-state (fn [entities]
(as-> entities entities
(if (= :night (get-in entities [:state :time]))
(make-night entities)
entities)))
:start-pos [300 45]))