minor tweaks.
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@@ -175,11 +175,16 @@
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(actions/transition-background entities :castle-gate [340 40])
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(actions/walk-straight-to entities :ego [300 45])
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(if (get-in @entities [:state :seen-frankie?])
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(do
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(actions/do-dialogue entities
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:frankie "Well, well, well. What have we here boys?"
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:frankie "It's good ol' Dipstick again.")
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(actions/play-animation entities :frankie :laugh))
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((rand-nth [#(do
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(actions/do-dialogue entities
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:frankie "Well, well, well. What have we here boys?"
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:frankie "It's good ol' Dipstick again.")
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(actions/play-animation entities :frankie :laugh))
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#(do
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(actions/do-dialogue entities
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:frankie "Quiet boys."
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:frankie "Dipstick's here.")
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)]))
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(do
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(actions/do-dialogue entities :frankie "Well, well, well. What have we here boys?")
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(actions/play-animation entities :frankie :glance)
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@@ -242,16 +247,16 @@
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(actions/update-state entities #(assoc % :seen-frankie? true)))
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(defn go-through-gate [entities]
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(defn go-through-gate [entities & {:keys [skip-type stop?] :or {skip-type :end stop? true}}]
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(if (should-block? entities)
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(do
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(actions/walk-to entities :ego [82 180] :face :left :skip-type :end)
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(actions/walk-to entities :ego [82 180] :face :left :skip-type skip-type)
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(block-entrance entities))
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(do
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(actions/walk-to entities :ego [82 180] :skip-type :end :stop? false)
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(actions/walk-to entities :ego [82 180] :skip-type skip-type :stop? false)
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(actions/walk-straight-to entities :ego [61 182])
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(actions/transition-background entities :inside-castle [295 145])
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(actions/walk-to entities :ego [245 90] :skip-type :end))))
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(actions/walk-to entities :ego [245 90] :skip-type skip-type :stop? stop?))))
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(defn add-note-if-necessary [entities]
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@@ -37,17 +37,19 @@
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(done? [this screen entities]
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true)
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(terminate [this screen entities]
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entities)))
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entities)
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(skip-type [this screen entities]
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:none)))
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(defn walk-to-castle [entities]
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(actions/walk-to entities :ego [0 80] :skip-type :end)
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(defn walk-to-castle [entities & {:keys [skip-type stop?] :or {skip-type :end stop? true}}]
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(actions/walk-to entities :ego [0 80] :skip-type skip-type)
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(actions/walk-straight-to entities :ego [-20 80])
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(actions/transition-background entities :outside-castle [330 80])
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(actions/walk-straight-to entities :ego [319 80] :stop? false)
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(actions/walk-to entities :ego [273 81] :skip-type :end))
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(actions/walk-to entities :ego [273 81] :skip-type skip-type :stop? stop?))
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(def ego-sheep-loc
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[132 140])
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@@ -84,7 +86,9 @@
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(done? [this screen entities]
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(particle-effect! (get-in entities [:room :entities :magic]) :is-complete))
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(terminate [this screen entities]
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entities)))
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entities)
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(skip-type [this screen entities]
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:none)))
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(defn put-something-in-cauldron [item]
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(condp = item
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@@ -117,8 +121,8 @@
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:ego "And just in time, too. It's getting light.")
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(actions/update-state entities #(assoc % :next-time :sunrise :seen-bloodclot? false))
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(walk-to-castle entities)
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(outside-castle/go-through-gate entities)
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(walk-to-castle entities :skip-type :none :stop? false)
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(outside-castle/go-through-gate entities :skip-type :none :stop? false)
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(actions/update-state entities #(assoc % :next-time :day))
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(inside-castle/walk-to-blergh entities)
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(actions/do-dialogue entities
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