cloud sound.
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desktop/asset-work/ending-castle/cloud.ogg
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desktop/asset-work/ending-castle/cloud.ogg
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desktop/asset-work/ending-castle/cloud.wav
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desktop/asset-work/ending-castle/cloud.wav
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@@ -1 +1 @@
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18
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19
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desktop/resources/ending-castle/cloud.ogg
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desktop/resources/ending-castle/cloud.ogg
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@@ -445,6 +445,7 @@
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:none)))
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(defn do-win [entities]
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(actions/do-dialogue entities
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:ego "Hey, Bloodclot!"
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:ego "I have this potion which will make me as strong as you!"
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@@ -468,6 +469,7 @@
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(actions/do-dialogue entities
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:ego "Hey!"
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:ego "I won!")
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(steam/set-achievement "BLOODCLOT")
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(actions/glad entities)
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(actions/walk-straight-to entities :ego [340 55])
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@@ -46,12 +46,19 @@
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frankie-down (utils/make-anim-seq "ending-castle/frankie-fall" [40 35] 0.1 [0])
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scaler (utils/scaler-fn-with-baseline 20 1.3 1.30)]
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(rooms/make :music :dream
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:sounds {:cloud (utils/load-sound "ending-castle/cloud.ogg")}
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:name "Ending"
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:interactions {}
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:layers [(assoc (utils/get-texture "ending-castle/ending-castle2-assets/background.png") :x 0 :y 0 :origin-x 0 :origin-y 0 :baseline 0)
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(assoc (utils/get-texture "ending-castle/ending-castle2-assets/foreground.png") :x 160 :y 0 :origin-x 165 :origin-y 5 :baseline 240 :parallax 1.4)]
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:apply-state (fn [screen e]
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(update-in e [:room :entities :ego] dissoc :talk-override ))
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(as-> e e
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(utils/play-sound! screen e :cloud (fn [e]
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(* 0.5 (/ (- 400 (get-in e [:room :entities :gandarf :y]))
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300)))
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0.5 :loop )
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(update-in e [:room :entities :ego] dissoc :talk-override )))
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:georgia (rooms/make-entity :georgia (assoc (animation->texture screen georgia-stand)
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:x 111 :y 22 :baseline 218
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:scale-x 1.3
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