return to normal.
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@@ -99,6 +99,9 @@
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(let [game-player-talk-sheet (texture! (texture "inside-castle/game-player-talk.png") :split 40 44)
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game-player-talk (animation 0.15 (for [i [0 2 0 2 0 2 0 3 0 2 0 1 0 0 0 0 2 0 2 0 3 0 1 0 1 0 0 1 0 2 0 3 0]]
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(aget game-player-talk-sheet 0 i)))
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game-player-stand (animation 0.15 (for [i [0 0 0 0 0 0 0 0 0 0 0 1]]
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(aget game-player-talk-sheet 0 i)))
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trophy (utils/make-anim "inside-castle/trophy.png" [16 16] 0.1 (flatten [(repeat 50 0) 1 2 3 3 3 3 2 1]))]
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(rooms/make :music :town-1
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:interactions
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@@ -187,7 +190,9 @@
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(actions/give entities :trophy)
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(actions/remove-entity entities :trophy))
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(actions/talk entities :ego "He doesn't need it.")))}
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:anim nil
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:anim game-player-stand
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:anim-start 0
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:stand game-player-stand
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:talk game-player-talk)}
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:collision "inside-castle/collision.png"
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:scale-fn (utils/scaler-fn-from-image "inside-castle/scale.png" 0.25 1.00)
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