ladder now breaks.
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@@ -33,4 +33,5 @@
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+can walk to top corner in house screen
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+ ladder should break
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+ ladder can be lost by doing script on ladder
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@@ -9,13 +9,19 @@
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn get-down [entities]
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(defn get-down [entities & break]
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(actions/walk-straight-to entities :ego [151 50] :update-baseline? false :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :blank)
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(actions/remove-entity entities :ladder)
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(actions/give entities :ladder))
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(if break
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(do (actions/play-animation entities :ladder :destroy-ladder :stop? false)
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(actions/remove-entity entities :blank)
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(actions/remove-entity entities :ladder)
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(actions/play-animation entities :ego :sigh))
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(do (actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :blank)
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(actions/remove-entity entities :ladder)
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(actions/give entities :ladder))))
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(defn do-saved-grandma-dialogue [entities]
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(actions/walk-to entities :ego [165 45] :face :left)
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@@ -201,7 +207,10 @@
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cat-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 1 (repeat 10 0) 2 3 4 3 0 0 2 3 4 3 (repeat 10 0) 1 1 (repeat 10 0) 5 5 6 6 7 (repeat 10 [7 8]) 6 5 0])]
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(aget cat-stand-sheet 0 i)))
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cat-walk (animation 0.2 [(texture "cat-tree/pounce.png")])
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ladder-entity (assoc (texture "inside-cafeteria/ladder.png") :x 120 :y 60 :baseline 162)
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destroy-ladder (utils/make-anim "cat-tree/destroy-ladder.png" [29 38] 0.075 (range 18))
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ladder-entity (assoc (texture "inside-cafeteria/ladder.png") :x 130 :y 60 :baseline 162
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:origin-x 0
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:destroy-ladder destroy-ladder)
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grandma-stand (utils/make-anim "cat-tree/grandma.png" [25 36] 0.2 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1])
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grandma-squat-1 (utils/make-anim "cat-tree/grandma.png" [25 36] 0.2 [3 4 5 5 5 5 5])
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grandma-squat-2 (utils/make-anim "cat-tree/grandma.png" [25 36] 0.2 [5 5 4 3])
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@@ -304,7 +313,7 @@
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(actions/remove-entity entities :cat)
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(actions/play-animation entities :grandma :squat-2)
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(actions/do-dialogue entities :grandma "Thank you for rescuing my furry friend, young man!")
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(get-down entities)
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(get-down entities true)
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(actions/walk-straight-to entities :ego [165 45] :face :left)
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(actions/do-dialogue entities
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:ego "It's no big deal."
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@@ -122,6 +122,22 @@
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{:run #(actions/respond entities %)}]}
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"Something else."
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{:choices actions/something-else}]}
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(when (and (actions/has-obtained? entities :ladder))
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"About that ladder...")
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{:run #(if (actions/has-item? entities :ladder?)
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(actions/respond entities %
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:ladder-guard "I trusteth it is safe in thy possession?"
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:ego "Yes, it sure is!"
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:ego "Can I borrow it a while longer?"
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:ladder-guard "Yes, but do not durst tell a soul!")
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(actions/respond entities %
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:ladder-guard "I trusteth it is safe in thy possession?"
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:ego "Ahem..."
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:ego "... Yes, it sure is!"
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:ladder-guard "I senseth some uncertainty in thine voice."
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:ego "No uncertainty here!"))
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:choices actions/previous-choices}
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"Why aren't you sitting and eating?"
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{:run #(do (actions/respond entities % :ladder-guard "I'm on duty, young sire.")
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(when (not (actions/has-obtained? entities :ladder))
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@@ -214,7 +230,7 @@
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.3)
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:apply-state (fn [_ entities]
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(as-> entities entities
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(if (actions/has-item? entities :ladder)
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(if (actions/has-obtained? entities :ladder)
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(update-in entities [:room :entities] #(dissoc % :ladder))
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entities)))
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:start-pos [300 55])))
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@@ -86,11 +86,11 @@
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:warden "The Duke of Remington is a very stern chap."
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:warden "He doesn't bend the rules, even for young thieves.")
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:choices actions/previous-choices}
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"Took, son of Luke, son of Puke gave me that ladder!"
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"Took, son of Luke, son of Puke lended me that ladder!"
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{:run #(actions/respond entities %
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:warden "It wasn't his to give."
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:warden "In fact, he's off to the gallows come dawn."
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:ego "Oh, no.")
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:ego "Oh boy.")
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:choices actions/previous-choices}
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"But I was going to teach Bloodclot a lesson!"
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{:run #(actions/respond entities %
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