actually get ladder, also fixes performance problem.
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@@ -85,13 +85,13 @@
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{}))))
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:on-mouse-moved (fn [screen [entities]]
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})
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font (bitmap-font "ego/font.fnt" )]
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(when (seq entities)
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(doseq [index (range (dec (count entities)))]
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(if (< (* index 30) y (* (inc index) 30))
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(label! (entities index) :set-style (style :label font (color :yellow)))
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(label! (entities index) :set-style (style :label font (color :white))))))))
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(when (seq entities)
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})
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font (bitmap-font "ego/font.fnt" )]
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(doseq [index (range (dec (count entities)))]
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(if (< (* index 30) y (* (inc index) 30))
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(label! (entities index) :set-style (style :label font (color :yellow)))
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(label! (entities index) :set-style (style :label font (color :white))))))))
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:on-resize (fn [screen entities]
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(size! screen 1280 960)))
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@@ -49,7 +49,7 @@
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(def stick {:name "Stick" :value :stick :cursor :stick :scripts {:wool make-cat-toy}})
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(def balloon {:name "Choicest of balloons" :value :balloon :cursor :balloon})
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(def frog-legs {:name "Frog legs" :value :frog-legs :cursor :frog-legs})
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(def stool {:name "Stool" :value :stool :cursor :stool})
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(def ladder {:name "ladder" :value :ladder :cursor :ladder})
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(def teddy {:name "Teddy Bear" :value :teddy :cursor :teddy})
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(def portrait {:name "Portrait" :value :portrait :cursor :portrait})
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(def recipe {:name "Strength potion recipe" :value :recipe :cursor :recipe})
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@@ -74,12 +74,18 @@
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{:run #(actions/respond entities %
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:ladder-guard "No.")
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:choices ["Pretty pretty please?"
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{:run #(do (actions/respond entities %
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:ladder-guard "Well, okay."
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:ladder-guard "Do not darest telleth a soul, or the Duke will haveth my head!")
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(actions/walk-to entities :ego [245 75] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :ladder))}
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{:run #(actions/respond entities %
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:ladder-guard "No.")
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:choices ["Pretty pretty pretty please?"
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{:run #(do (actions/respond entities %
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:ladder-guard "Well, okay."
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:ladder-guard "Do not darest telleth a soul, or the Duke will haveth my head!")
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(actions/walk-to entities :ego [245 75] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :ladder)
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(actions/give entities items/ladder))}
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"Nevermind."
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{:run #(actions/respond entities %)}]}
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"Nevermind."
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{:run #(actions/respond entities %)}]}
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"Nevermind."
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@@ -264,7 +264,7 @@
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:on-mouse-moved
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(fn [screen [entities]]
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(when (get-in entities [:state :active?])
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#_(when (get-in entities [:state :active?])
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(if-let [mouse-override (find-override screen entities [x y])]
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(assoc-in entities [:cursor :override] (:cursor mouse-override))
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@@ -11,7 +11,7 @@
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(println (:input-x screen) (:input-y screen) "->" x y)))
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(def +all-cursors+ [:main :wool :mushrooms :carrot :right :down :left :up :flask :flask-with-contents :trophy :stool :stick :cat-toy :balloon :frog-legs :teddy :portrait :recipe :glass-eye :motivational-tapes :used-earplugs :grass :slobber :flask-with-strength :medal])
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(def +all-cursors+ [:main :wool :mushrooms :carrot :right :down :left :up :flask :flask-with-contents :trophy :ladder :stick :cat-toy :balloon :frog-legs :teddy :portrait :recipe :glass-eye :motivational-tapes :used-earplugs :grass :slobber :flask-with-strength :medal])
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(defn cursor [filename which]
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(let [scale 2
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