updated gandarf intro dialogue.
This commit is contained in:
@@ -148,7 +148,7 @@
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(defn do-frog [entities]
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(actions/talk entities :wizard "Grenouille KALA!!!" :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "Grenouille CHALA!!!" :anim :talk-angry :stop? false)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start)
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(actions/begin-animation entities :ego :frog)
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@@ -166,6 +166,31 @@
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(Thread/sleep 1500)
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(actions/transition-background entities :outside-house [257 90] :face :left))
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(defn do-prophecy [entities]
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{:run #(do (actions/respond entities %
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:wizard "Well let me remind you."
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:wizard "'On the day when it shall be pulled,\nWith much strength a knight will take hold.'"))
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:choices
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["Is this almost over?"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Patience, boy."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No."))}
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"*cough* *cough* *ahem*"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No.")
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(utils/save @entities))}]})
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(defn wizard-dialogue [entities]
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(if (get-in @entities [:state :has-met-gandarf?])
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(do (actions/do-dialogue entities :ego "Hello again Gandarf!"
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@@ -243,61 +268,122 @@
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"I'm on an important quest!"
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{:run #(actions/respond entities % :wizard "Eh?"
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:wizard "Pray tell, what kind of quest?")
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:choices ["My good looks?"
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:choices ["To leave this house with some of your belongings."
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{:run #(do (actions/respond entities %
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:wizard "You know, handsome looks aren't all they're chocked up to be."
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:wizard "Take me for example."
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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)
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(actions/talk entities :wizard "Now leave, before I turn you into a frog!" :anim :talk-angry)
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:wizard "My belongings!?")
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(actions/talk entities :wizard "Why you little!" :anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands)
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(do-frog entities)
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(actions/talk entities :ego "Gandarf is such a stingy old toad."))}
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"To find you a brand new dragon."
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{:run #(do (actions/respond entities %
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:wizard "Great idea Tick!"
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:wizard "You'd make the perfect base for a dragon-bait stew!"
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:wizard "Let me just summon my boy-sized cooking pot.")
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(actions/talk entities :wizard "Boildrum Ka...." :anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands)
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(actions/do-dialogue entities :ego "On second thought..."
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:ego "I realized I have a busy schedule this morning."
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:ego "Ciao!")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"My good standing within the community?"
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(actions/talk entities :ego "That Gandarf can be a real fire under my bum."))}
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"To become a knight of the town of Remington."
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{:run #(do (actions/respond entities %
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:wizard "You are, are you?"
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:wizard "And how do you, a mere reckless youth, plan on becoming a knight?"))
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:choices ["Well I had this dream..."
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{:run #(do (actions/respond entities %
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:wizard "I had a dream last night too, Tick."
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:ego "You did?"
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:wizard "Yes."
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:wizard "I dreamed I was an earthworm."
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:wizard "And you'd never guess what happened when I woke up."
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:ego "What?"
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:wizard "I had indigestion."
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:wizard "Dreams aren't all they're chocked up to be."
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:wizard "Face it boy, it was just a dream. "
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:wizard "You'll never be a knight."
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:wizard "Now go.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/play-animation entities :ego :sigh))}
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"By pulling the Sword of Blergh from its stone!"
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{:run #(actions/respond entities %
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:wizard "You mean to fulfill the ancient prophecy?"
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:wizard "Only one worthy in courage, wisdom, and might can pull it."
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:wizard "You'd never measure up!"
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:ego "Well maybe you could help me?"
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:wizard "I appreciate your spirit, Tick, but why is it so important for you to become a knight?")
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:choices ["I want to impress Georgia McGorgeous."
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{:run #(do (actions/respond entities %
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:ego "You know, win her heart and everything."
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:wizard "Well, no man can argue with true love."
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:wizard "Me least of all."
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:wizard "I'm still a bachelor myself.")
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(Thread/sleep 1000)
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(actions/do-dialogue entities
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:wizard "I have decided."
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:wizard "I will help you."
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:wizard "Your cause is noble, and your heart is just."
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:wizard "Just don't let me catch you stealing my belongings.")
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(Thread/sleep 1000)
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(actions/do-dialogue entities :wizard "Now Tick, do you know the prophecy of the Sword of Blergh?"))
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:choices ["Yes."
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(do-prophecy entities)
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"No."
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(do-prophecy entities)]}
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"I want to have the name 'Sir Tick.'"
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{:run #(actions/respond entities %
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:wizard "'Sir Tick.'"
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:ego "It does have a nice ring to it."
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:ego "Wouldn't you say?"
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:wizard "It does indeed!"
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:wizard "But the title comes after the deed, boy."
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:wizard "You must have a more noble reason to become a knight."
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)
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:choices actions/previous-choices}
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"I want to be famous."
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{:run #(do (actions/respond entities %
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:wizard "Did you ever hear the story of Young Sir Gypsum?"
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:ego "I don't think so."
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:wizard "Well he went off on many quests, seeking fame and fortune.")
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(Thread/sleep 3000)
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(actions/do-dialogue entities
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:ego "... and?"
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:wizard "And what?"
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:ego "And what happened to Young Sir Gypsum?"
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:wizard "Nobody remembers!"
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:wizard "Fame is a fickle friend."))
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:choices actions/previous-choices}
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"I wanteth to speaketh like the other knights."
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{:run #(actions/respond entities %
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:wizard "Oh, dost thou?"
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:wizard "Surely thou doth know that thou can speaketh in this manner."
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:wizard "Thy tongue requireth neither sword nor title.")
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:choices actions/previous-choices}]}
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"By besting trap, beast, and long, boring, conversation with old gheezers."
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{:run #(do (actions/respond entities %
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:wizard "Quite right, quite right.")
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(Thread/sleep 1000)
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(actions/do-dialogue entities
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:wizard "Wait."
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:wizard "What 'old gheezer' are you referring to?"
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:ego "Umm...")
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(actions/talk entities :wizard "You don't happen to be referring to me, do you?" :anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands)
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(actions/do-dialogue entities :ego "Well, I..."
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:ego "That is to say, I..."
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:ego "... Oh boy.")
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(do-frog entities)
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(actions/play-animation entities :ego :sigh))}]}
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"To improve my standing in the community."
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{:run #(do (actions/respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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:wizard "I'm afraid your standing is irreparable."
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:wizard "Now leave me to mourn ol' Snaggletooh.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (actions/respond entities %
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:wizard "You are, are you?"
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:wizard "Pray tell, how do you, a mere reckless youth, plan on becoming a knight?"))
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:choices ["By pulling the Sword of Blergh from its stone!"
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{:run #(actions/respond entities %
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:wizard "Well, well. It sounds like you've turned over a new leaf."
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:wizard "But know this, the stone cannot be cheated easily."
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:wizard "You must fulfill the age-old prophecy."
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:wizard "'In the day when it shall be pulled,\nWith much strength a knight will take hold.'"
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)
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:choices ["Is this almost over?"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Patience, boy."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "Do you think you're up for that?"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No. But I'll help you as best I can."))}
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"*cough* *cough* *ahem*"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "Do you think you're up for that?"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No. But I'll help you as best I can.")
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(utils/save @entities))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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{:run #(do (actions/respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "If only Gandarf could be tricked into seeing the valiant side of me..."))}]}]}
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(actions/play-animation entities :ego :sigh))}
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]}
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"Snaggletooth deserved a free life, you old gheezer!"
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{:run #(do (actions/respond entities % :wizard "Why, you..."
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:wizard "Snaggletooth was my friend!")
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