just working on this tree.
This commit is contained in:
@@ -146,6 +146,26 @@
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(actions/get-script entities
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(actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to."))))
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(defn do-frog [entities]
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(actions/talk entities :wizard "Grenouille KALA!!!" :anim :talk-angry :stop? false)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start)
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(actions/begin-animation entities :ego :frog)
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(Thread/sleep 2000)
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(actions/begin-animation entities :wizard :stand)
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(Thread/sleep 1000)
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(actions/do-dialogue entities
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:wizard "I warned you, Tick."
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:wizard "Now, I will return you to your true state if you leave me in peace."
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:wizard "Do you promise?")
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(actions/play-animation entities :ego :frog-nod :stop? false)
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(actions/talk entities :wizard "Frustatium DISPOSIUM!!!" :anim :talk-angry :stop? false)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start)
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(Thread/sleep 1500)
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(actions/transition-background entities :outside-house [257 90] :face :left))
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(defn wizard-dialogue [entities]
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(if (get-in @entities [:state :has-met-gandarf?])
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(do (actions/do-dialogue entities :ego "Hello again Gandarf!"
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@@ -166,22 +186,26 @@
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(actions/begin-animation entities :wizard :magic-hands)))
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(actions/update-state entities (fn [s] (assoc s :has-met-gandarf? true)))
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(actions/present-choices entities
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{:choices ["What do you mean, \"Not you again?\""
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{:run #(actions/respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
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{:choices ["Surely you can't still be angry with me!"
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{:run #(actions/respond entities % :wizard "I can't?"
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:wizard "Do you even remember what you did?")
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:choices ["You mean the time I set your house on fire with a fire mint?"
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{:run #(do
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(actions/respond entities %
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:wizard "That was you!?"
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:wizard "My house was nearly destroyed!"
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:wizard "I spent weeks rebuilding my home!"
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)
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:wizard "No, of course n...")
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(Thread/sleep 500)
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(actions/do-dialogue entities :wizard "Wait... that was you!?" :wizard "My house was completely destroyed!")
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(Thread/sleep 500)
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(actions/talk entities :wizard "I had to move out of town into this shack!" :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "Leave, now, or I'll turn you into a ..." :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "... a ..." :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "... a frog!" :anim :talk-angry)
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(actions/talk entities :wizard "... a pack of matches!" :anim :talk-angry)
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(actions/begin-animation entities :wizard :magic-hands)
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(actions/talk entities :ego "Okay, okay, I'm leaving!")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/do-dialogue entities :ego "I guess he's really upset with me."
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:ego "I wonder if I can convince him to let me stay..."))}
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(actions/play-animation entities :ego :sigh)
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(actions/do-dialogue entities :ego "It seems like his temper is on fire."
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:ego "Sort of like his house was."))}
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"You're still cross about my stealing your magic cowboy hat?"
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{:run #(do (actions/respond entities %
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:wizard "Of course I'm cross! It's irreplaceable!"
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@@ -189,69 +213,108 @@
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:wizard "And complemented my skin color."
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:wizard "And you little pipsqueak stole it from me!"
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:wizard "That's why I bought my Magi-Safe 5000, to keep out intruders like you."
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:wizard "Now leave, before I get really angry!.")
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)
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(actions/talk entities :wizard "Now leave, before I force you out!" :anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands)
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/do-dialogue entities :ego "I guess he's really upset with me."
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:ego "I wonder if I can convince him to let me stay..."))}
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"Even an old hoot like you needs a kick in the pants every now and again."
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{:run #(actions/respond entities % :wizard "What gives you the right to try to teach me a lesson?")
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:choices ["My good looks?"
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(actions/do-dialogue entities :ego "I guess he's really upset about that cowboy hat!"))}
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"Maybe the time I freed your pet dragon?"
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{:run #(do (actions/respond entities %
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:wizard "Of course I mean that!"
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:wizard "I've raised Snaggletooth from the day he was born."
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:wizard "Raised him as my own, I did."
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:wizard "47 long years."
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:wizard "All for nothing!")
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(actions/talk entities :wizard "Give me one reason I shouldn't turn you into a replacement dragon right now!"
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:anim :talk-angry :stop? false)
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(actions/begin-animation entities :wizard :magic-hands))
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:choices ["Frankie Rockfist and his gang made me do it!"
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{:run #(do (actions/respond entities %
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:wizard "You know, handsome looks aren't all they're chocked up to be."
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:wizard "Take me for example."
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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:wizard "Frankie Rockfist, eh?"
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:wizard "What kind of dumb name is Frankie Rockfist?!"
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)
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(actions/talk entities :wizard "Now leave, before I turn you into a frog!" :anim :talk-angry)
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"My good standing within the community?"
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{:run #(do (actions/respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (actions/respond entities %
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:wizard "You are, are you?"
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:wizard "Pray tell, how do you, a mere reckless youth, plan on becoming a knight?"))
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:choices ["By pulling the Sword of Blergh from its stone!"
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{:run #(actions/respond entities %
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:wizard "Well, well. It sounds like you've turned over a new leaf."
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:wizard "But know this, the stone cannot be cheated easily."
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:wizard "You must fulfill the age-old prophecy."
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:wizard "'In the day when it shall be pulled,\nWith much strength a knight will take hold.'"
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)
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:choices ["Is this almost over?"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Patience, boy."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "Do you think you're up for that?"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No. But I'll help you as best I can."))}
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"*cough* *cough* *ahem*"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "Do you think you're up for that?"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No. But I'll help you as best I can.")
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(utils/save @entities))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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(Thread/sleep 1000)
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(actions/talk entities :wizard "You think I'm stupid enough to fall for that?!" :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "It's time to teach you a lesson." :anim :talk-angry :stop? false)
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(do-frog entities)
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(actions/do-dialogue entities :ego "Phew!"
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:ego "I thought I had nearly croaked!"))}
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"I'm on an important quest!"
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{:run #(actions/respond entities % :wizard "Eh?"
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:wizard "Pray tell, what kind of quest?")
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:choices ["My good looks?"
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{:run #(do (actions/respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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:wizard "You know, handsome looks aren't all they're chocked up to be."
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:wizard "Take me for example."
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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)
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(actions/talk entities :wizard "Now leave, before I turn you into a frog!" :anim :talk-angry)
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "If only Gandarf could be tricked into seeing the valiant side of me..."))}]}]}]}
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"You're not happy to see me, Gandarf?"
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{:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"My good standing within the community?"
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{:run #(do (actions/respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (actions/respond entities %
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:wizard "You are, are you?"
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:wizard "Pray tell, how do you, a mere reckless youth, plan on becoming a knight?"))
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:choices ["By pulling the Sword of Blergh from its stone!"
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{:run #(actions/respond entities %
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:wizard "Well, well. It sounds like you've turned over a new leaf."
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:wizard "But know this, the stone cannot be cheated easily."
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:wizard "You must fulfill the age-old prophecy."
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:wizard "'In the day when it shall be pulled,\nWith much strength a knight will take hold.'"
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)
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:choices ["Is this almost over?"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Patience, boy."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "Do you think you're up for that?"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No. But I'll help you as best I can."))}
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"*cough* *cough* *ahem*"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "'Courage will he need,\nWisdom he shall heed.'"
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:wizard "'A final test remains, behold!'"
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:wizard "Do you think you're up for that?"
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No. But I'll help you as best I can.")
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(utils/save @entities))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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{:run #(do (actions/respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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(actions/transition-background entities :outside-house [257 90] :face :left)
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(actions/talk entities :ego "If only Gandarf could be tricked into seeing the valiant side of me..."))}]}]}
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"Snaggletooth deserved a free life, you old gheezer!"
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{:run #(do (actions/respond entities % :wizard "Why, you..."
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:wizard "Snaggletooth was my friend!")
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(Thread/sleep 1000)
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(do-frog entities)
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(actions/talk entities :ego "Phew!")
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(actions/talk entities :ego "I thought I had ribbit the dust!"))}
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]}
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]}
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"But I'm your friend, Gandarf!"
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{:run #(do (actions/respond entities % :wizard "Friend? "
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:wizard "What kind of friend would do what you did to me?")
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(Thread/sleep 500)
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(actions/talk entities :wizard "You don't even remember what you did, do you?")
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)
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:choices #(-> % zip/left)}
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"Or else what?"
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{:run #(do (actions/talk entities :ego %)
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@@ -262,23 +325,11 @@
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#(do
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(actions/talk entities :ego %)
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(actions/talk entities :wizard "You asked for it, boy." :anim :talk-angry :stop? false)
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(actions/talk entities :wizard "Grenouille KALA!!!" :anim :talk-angry :stop? false)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start)
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(actions/begin-animation entities :ego :frog)
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(Thread/sleep 2000)
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(actions/begin-animation entities :wizard :stand)
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(Thread/sleep 1000)
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(actions/do-dialogue entities
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:wizard "I warned you, Tick."
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:wizard "Now, I will return you to your true state if you leave me in peace."
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:wizard "Do you promise?")
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(actions/play-animation entities :ego :frog-nod :stop? false)
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(actions/talk entities :wizard "Frustatium DISPOSIUM!!!" :anim :talk-angry :stop? false)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset)
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(particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start)
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(Thread/sleep 1500)
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(actions/transition-background entities :outside-house [257 90] :face :left))}
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(do-frog entities))
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}
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"On second thought..."
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{:run #(actions/do-dialogue entities :ego %)
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:choices actions/something-else}
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"Okay, okay, I'm leaving."
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{:run
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#(do
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@@ -287,7 +338,7 @@
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"Okay, okay, I'm leaving."
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{:run #(do
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(actions/talk entities :ego %)
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(actions/talk entities :wizard "Okay, okay, I'm leaving." :anim :talk-angry)
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(actions/talk entities :wizard "Good riddance!" :anim :talk-angry)
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(actions/transition-background entities :outside-house [257 90] :face :left))}]}))
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Reference in New Issue
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