an idea for how the card game might go.

This commit is contained in:
2014-10-27 08:17:00 -07:00
parent af9f8fbd1e
commit cb086101a4
2 changed files with 27 additions and 6 deletions

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@@ -1,6 +1,7 @@
(ns advent.screens.rooms.inside-castle
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
@@ -8,6 +9,21 @@
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn play-warlocks-castle [entities]
(let [scenarios [#(actions/do-dialogue entities
:game-player "As you approach the lair of the cave beast, a foul odor fills your nostrils."
:game-player "To your horror, you realize that the stench is from the corpses of less wise wizards."
:game-player "The cave is eerie and dark. What do you do?")
#(actions/do-dialogue entities
:game-player "As you move forward in your quest, you come upon an abandoned library."
:game-player "Still, something doesn't feel right about the place."
:game-player "It's quiet."
:game-player "A little too quiet.")
#(actions/do-dialogue entities
:game-player "The treacherous stair lies before you.")]]
(doseq [scenario (take 2 (shuffle scenarios))]
(scenario))))
(defn do-game-player-dialogue [entities]
(actions/do-dialogue entities :ego "You there!" :game-player "... Yes?")
(actions/present-choices entities
@@ -36,11 +52,16 @@
:game-player "It's not for little kids like you."
:game-player "Even wise wizards like Mr. Fangald can't beat me!")
:choices ["Can I play with you?"
{:run #(actions/respond entities %
:game-player "You think YOU have what it takes to climb the stairs of treachery?"
:game-player "Or solve the riddle in the library of mystery?"
:game-player "Or break the curse that has entrapped the cave beast for 1000 years?"
:game-player "Very well.")}
{:run #(do (actions/respond entities %
:game-player "You think YOU have what it takes to climb the stairs of treachery?"
:game-player "Or solve the riddle in the library of mystery?"
:game-player "Or break the curse that has entrapped the cave beast for 1000 years?"
:game-player "Very well. Here are your cards.")
(actions/give entities items/cards)
(actions/talk entities :game-player "Are you ready to play?"))
:choices ["You bet!" {:run (fn [_] (play-warlocks-castle entities))}
"Hang on a sec." {:choices ["Hey look! A real warlock!" {:choices actions/previous-choices}
"Ok, ready." {:run (fn [_] (play-warlocks-castle entities))}]}]}
"That sounds pretty dumb."
{:run #(actions/respond entities %
:game-player "That's exactly what I'd expect a dummy like you to say."

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@@ -164,7 +164,7 @@
{:rooms rooms
:state {:object nil
:active? true
:inventory [items/cheat-deck items/cards]}
:inventory []}
:actions {:object nil
:channel (chan)
:current nil