progress on scene.
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<key>duration</key>
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<real>1</real>
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<dict>
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</dict>
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</array>
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</plist>
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desktop/resources/held/bloodclot-head.png
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desktop/resources/held/bloodclot-head.pxa/CelData.plist
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desktop/resources/held/bloodclot-head.pxa/CelData.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<array>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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</array>
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</plist>
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@@ -1 +0,0 @@
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bryce@bryce-pc.hsd1.wa.comcast.net.5560
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@@ -14,16 +14,31 @@
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]))
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(defn bloodclot-talk-script [entities]
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(actions/talk entities :ego "Let me down Bloodclot!" :anim :suspended-talk)
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(actions/do-dialogue entities :bloodclot-head "Not a chance."
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:bloodclot-head "It's dinnertime, runt."))
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(defn make [screen]
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(rooms/make :music :fight
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:interactions {}
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:layers [(assoc (texture "held/background.png") :x 0 :y 0 :baseline 0)]
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:entities {}
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:collision "held/collision.png"
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:scale-fn (constantly 1.5)
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:start-pos [113 120]
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:apply-state (fn [screen e]
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(-> e
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(assoc-in [:cam :paused? ] true)
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(update-in [:tweens] dissoc :cam-x :cam-y)
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(update-in [:room :entities :ego] #(actions/start-animation screen % :suspended))))))
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(let [bloodclot-talk (utils/make-anim "held/bloodclot-head.png" [114 82] 0.1 [0 1 2 1 0 3 3 0 1 2 1 0 3 4 5 6 5 3 3 1 2 1 3 3 3 3 3 0 0 0 7 8 7])
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bloodclot-stand (utils/make-anim "held/bloodclot-head.png" [114 82] 0.1 (flatten [(repeat 15 0) 7 8 7]))]
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(rooms/make :music :fight
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:interactions {}
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:layers [(assoc (texture "held/background.png") :x 0 :y 0 :baseline 0)]
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:entities {:bloodclot-head (assoc (animation->texture screen bloodclot-stand)
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:x 211 :y 114 :baseline 240
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:origin-x 57 :origin-y 0
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:script (actions/get-script entities
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(bloodclot-talk-script entities))
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:stand bloodclot-stand
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:talk bloodclot-talk
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:anim bloodclot-stand
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:anim-start 0)}
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:collision "held/collision.png"
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:scale-fn (constantly 1.5)
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:start-pos [113 120]
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:apply-state (fn [screen e]
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(-> e
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(assoc-in [:cam :paused? ] true)
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(update-in [:tweens] dissoc :cam-x :cam-y)
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(update-in [:room :entities :ego] #(actions/start-animation screen % :suspended)))))))
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@@ -364,6 +364,7 @@ void main()
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axe (utils/make-anim "ego/axe.png" [60 70] 0.10 (flatten [1 1 1 1 1 0 0 0 1 1 1 1 1 0 0 0 0 (range 7)]))
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axe-wood (utils/make-anim "ego/axe-wood.png" [60 70] 0.10 (flatten [1 1 1 1 1 0 0 0 1 1 1 1 1 0 0 0 0 (range 11)]))
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suspended (utils/make-anim "ego/suspended.png" [18 36] 0.10 [0])
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suspended-talk (utils/make-anim "ego/suspended.png" [18 36] 0.20 [0 1])
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ego {:right {:walk walk-right
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:stand stand-anim
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@@ -409,6 +410,7 @@ void main()
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:axe axe
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:axe-wood axe-wood
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:suspended suspended
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:suspended-talk suspended-talk
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}
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:left {:walk (utils/flip walk-right)
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:stand (utils/flip stand-anim)
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@@ -444,7 +446,9 @@ void main()
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:idea (utils/flip idea)
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:axe (utils/flip axe)
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:axe-wood (utils/flip axe-wood)
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:suspended (utils/flip suspended)}
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:suspended (utils/flip suspended)
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:suspended-talk (utils/flip suspended-talk)
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}
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:baseline (- 240 (last start-pos))
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:facing :right
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:night-profile :sprite
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@@ -537,6 +541,8 @@ void main()
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(get-in ego [:left :love]) {:origin-x 36}
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(get-in ego [:left :suspended]) {:origin-x 0 :origin-y 0}
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(get-in ego [:right :suspended]) {:origin-x 0 :origin-y 0}
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(get-in ego [:left :suspended-talk]) {:origin-x 0 :origin-y 0}
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(get-in ego [:right :suspended-talk]) {:origin-x 0 :origin-y 0}
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:default {:origin-x 9}})]
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(actions/start-animation screen
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(merge (animation->texture screen (:stand (:right ego))) ego)
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