dissoc hearts.
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@@ -2,7 +2,7 @@
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(def packs (into ["do"]
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(mapcat (fn [directory]
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["run" "-m" "com.badlogic.gdx.tools.texturepacker.TexturePacker" (str "asset-work/" directory) "resources/packed/" (str directory ",")])
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["tongue-fight", "global" "space" "particles"]
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["title"]
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#_["behindhouse" "dream" "georgia" "inside-cafeteria" "inside-jail" "outsidehouse" "safe-song" "title"
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"castle-gate" "ego" "held" "inside-castle" "inside-stash" "outside-castle" "screenshots" "wizard"
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"cat-tree" "ending-castle" "inside-antique" "inside-house" "outside-jail" "space" ])))
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@@ -69,7 +69,7 @@ quill
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index: -1
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save-indicator
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rotate: false
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xy: 810, 766
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xy: 810, 644
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size: 7, 7
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orig: 7, 7
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offset: 0, 0
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@@ -228,3 +228,10 @@ screenshots/outside-house-night
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orig: 160, 120
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offset: 0, 0
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index: -1
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screenshots/tongue-fight
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rotate: false
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xy: 810, 653
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size: 160, 120
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orig: 160, 120
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offset: 0, 0
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index: -1
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Before Width: | Height: | Size: 858 KiB After Width: | Height: | Size: 897 KiB |
@@ -28,6 +28,7 @@
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:night "screenshots/inside-castle-night.png"}
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:space "screenshots/duel.png"
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:held "screenshots/held.png"
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:tongue-fight "screenshots/tongue-fight.png"
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:inside-cafeteria "screenshots/cafeteria.png"
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:inside-antique "screenshots/inside-antique.png"
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:inside-jail "screenshots/inside-jail.png"
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@@ -37,6 +38,7 @@
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:night "screenshots/fountain-night.png"}
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:outside-castle {:day "screenshots/outside-castle-day.png"
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:night "screenshots/outside-castle-night.png"}}]
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(println (:last-room state))
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(get-in answers [(:last-room state) (:time state)]
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(get-in answers [(:last-room state)]))))
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@@ -480,11 +480,12 @@
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(-> e
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(assoc-in [:room :entities :penultimate :opacity] 1)
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(assoc-in [:room :entities :penultimate-wall :opacity] 1)
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(assoc-in [:room :entities :bloodclot-swallow-top :opacity] 1)
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(assoc-in [:room :entities :bloodclot-swallow-bottom :opacity] 1)
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(update-in [:cam ] assoc :paused? true :x 160 :y 120)
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(update-in [:room :entities :ego ] assoc :x 200 :y 166 :baseline 4)
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(update-in [:room :entities] dissoc :tongue)
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(update-in [:room :entities] dissoc :tongue [:ego-heart 0] [:ego-heart 1] [:ego-heart 2] [:ego-heart 3] [:ego-heart 4])
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(update-in [:room :entities :ego] actions/start-animation :fall-small))))
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(if won?
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