false prison solution.
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@@ -7,7 +7,6 @@
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+ descriptions for all items when used on self.
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+ revamp text
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+ alternate solutions to puzzle in jail (strength potion etc)
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+ have warden wake up when you drop the cannonball
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+ Opening should include dialogue tree
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+ fire mints "Specialty fire mints, hand delivered by Gandarf!"
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@@ -503,6 +503,16 @@ void main()
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(get-in @entities [:room :blergh]))
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(drink-blergh entities)
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(get-in @entities [:room :entities :warden])
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(do
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(actions/talk entities :ego "I'll just take a sip!")
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(sound! (sound "ego/potion.ogg") :play (utils/current-sound-volume))
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(actions/play-animation entities :ego :grow :stop? false)
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(actions/talk entities :warden "Huh? What was that?!")
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(Thread/sleep 1000)
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(actions/talk entities :warden "Hey, get back in jail!")
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(common/go-to-jail entities))
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(get-in @entities [:room :blergh])
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(actions/talk entities :ego "There's no time!")
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