working on making it better for conversation.
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@@ -104,9 +104,10 @@
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:ego "'You'll smell like a hog,\nwith stench like a fog,'"
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:ego "'So with you, no girl will flirt.'")
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(actions/play-animation entities :ego :sigh)
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(actions/talk entities :ego "So can I at least slay ghouls with this broom?")
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(actions/stop-walking entities :ego :face :left)
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(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
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(actions/talk entities :ego "So can I at least slay ghouls with this broom?")
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(actions/stop-walking entities :ego :face :left)
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(actions/do-dialogue entities :fairy-godfather "Not quite, young Tick."
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:fairy-godfather "This weapon is used to fight a more persistent foe."
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:fairy-godfather "Dust and grime!"
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@@ -235,12 +236,30 @@
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entities))
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nil)
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(defn distract [entities message subject]
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(actions/respond entities message
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:fairy-godfather (str "A " subject "!? Where?")
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:ego "Err..."
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:ego "Umm..."
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)
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(actions/play-animation entities :ego :idea)
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(actions/do-dialogue entities
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:ego "On that island over there!"
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:ego (str "Yes, that's it! There's a " subject " on that island!")
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:fairy-godfather "Let me go check it out.")
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] dissoc :path)))
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :distracted? true)))
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(actions/walk-straight-to entities :fairy-godfather [211 210] ))
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(defn talk-to-fairy [entities]
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(do
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(actions/do-dialogue entities :fairy-godfather "Young Tick, you must choose your destiny!")
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(actions/present-choices entities {:choices ["What if I don't like any of these choices?"
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{:run #(do (actions/respond entities %
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:fairy-godfather "Tough luck"))
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:fairy-godfather "Who wouldn't want to be a grave digger or janitor?"
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:fairy-godfather "That's the problem with kids these days."
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:fairy-godfather "Always complaining about what they can't have."
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:fairy-godfather "You need an attitude adjustment, mister."))
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:choices actions/previous-choices}
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"Look out!"
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@@ -249,12 +268,11 @@
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:ego "Err... Um..."
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:ego "I saw a, um..."))
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:choices ["... a dragon!"
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{:run #(do (actions/respond entities %
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:ego "Yes, that's it! A dragon!"
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:fairy-godfather "Over there on that island!?!")
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] dissoc :path)))
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :distracted? true)))
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(actions/walk-straight-to entities :fairy-godfather [211 210] ))}] }
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{:run #(distract entities % "dragon")}
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"... a flying zebra!"
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{:run #(distract entities % "flying zebra")}
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"... a fairy godfather-eating plant!"
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{:run #(distract entities % "fairy godfather-eating plant")}] }
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"Nevermind."
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{:run #(actions/respond entities % :fairy-godfather "Don't worry, Tick.")}]})))
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@@ -302,7 +320,7 @@
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:ego "I can't bring myself to do it."
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:ego "That sounds horrible!"
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:ego "Plus, how can I ever win the heart of my true love, Georgia McGorgeous?"))}}}
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:timers {:return [30.0 30.0 return-from-island]}
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:timers {:return [15.0 15.0 return-from-island]}
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:layers [(assoc (texture "dream/clouds1.png") :x -10 :y 0 :baseline -1 :parallax 0.2 :scale-x 1.1 :scale-y 1.1)
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(assoc (texture "dream/island.png") :x 180 :y 180 :baseline 0 :parallax 0.3 :scale-x 1.1 :scale-y 1.1)
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(assoc (texture "dream/cliff.png") :x 50 :y 133 :baseline 1 :parallax 0.6 :scale-x 1.2 :scale-y 1.2)
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