slightly less shitty ui.
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desktop/resources/ui/button.9.png
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desktop/resources/ui/button.9.png
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desktop/resources/ui/button.9.pxi
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desktop/resources/ui/button.9.pxi
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desktop/resources/ui/button.pressed.9.png
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desktop/resources/ui/button.pressed.9.png
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@@ -1,12 +1,28 @@
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ui.png
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size: 128,32
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size: 256,64
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format: RGBA8888
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filter: Nearest,Nearest
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repeat: none
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button
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rotate: false
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xy: 2, 2
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size: 52, 40
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split: 24, 24, 12, 24
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orig: 52, 40
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offset: 0, 0
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index: -1
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button.pressed
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rotate: false
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xy: 56, 2
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size: 52, 40
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split: 24, 24, 16, 20
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orig: 52, 40
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offset: 0, 0
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index: -1
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screenshot-image-button
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rotate: false
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xy: 54, 10
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xy: 162, 22
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size: 20, 20
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split: 8, 8, 8, 8
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orig: 20, 20
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@@ -14,7 +30,7 @@ screenshot-image-button
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index: -1
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screenshot-image-button-active
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rotate: false
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xy: 32, 10
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xy: 140, 22
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size: 20, 20
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split: 8, 8, 8, 8
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orig: 20, 20
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@@ -22,7 +38,7 @@ screenshot-image-button-active
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index: -1
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scroll-slider
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rotate: false
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xy: 76, 10
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xy: 184, 22
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size: 20, 20
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split: 8, 8, 8, 8
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orig: 20, 20
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@@ -30,7 +46,7 @@ scroll-slider
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index: -1
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slider
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rotate: false
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xy: 98, 10
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xy: 206, 22
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size: 20, 20
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split: 8, 8, 8, 8
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orig: 20, 20
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@@ -38,14 +54,14 @@ slider
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index: -1
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slider-bar
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rotate: false
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xy: 2, 2
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xy: 110, 14
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size: 28, 28
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orig: 28, 28
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offset: 0, 0
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index: -1
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slider-bar-hover
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rotate: false
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xy: 2, 2
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xy: 110, 14
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size: 28, 28
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orig: 28, 28
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offset: 0, 0
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@@ -1,5 +1,11 @@
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{
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com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: ego/font.fnt } }
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com.badlogic.gdx.graphics.Color: {
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white: { a: 1, b: 1, g: 1, r: 1 },
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gray: { a: 1, b: 0.5, g: 0.5, r: 0.5},
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pressed: { a: 1.0, b: 0.9, g: 0.9, r: 0.9 },
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yellow: {hex: DFD114FF},
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},
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com.badlogic.gdx.scenes.scene2d.ui.Slider$SliderStyle: {
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default-horizontal: { background: slider, knob: slider-bar }
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default-horizontal-hover: { background: slider, knob: slider-bar-hover }
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@@ -12,6 +18,13 @@ com.badlogic.gdx.scenes.scene2d.ui.ScrollPane$ScrollPaneStyle: {
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com.badlogic.gdx.scenes.scene2d.ui.ImageButton$ImageButtonStyle: {
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default: { down: screenshot-image-button-active, up: screenshot-image-button, checked: screenshot-image-button-active}
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active: { down: screenshot-image-button-active, up: screenshot-image-button-active, checked: screenshot-image-button-active}
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},
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com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
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default: { font: default-font, down: button.pressed, up: button, fontColor: white, overFontColor: yellow, unpressedOffsetY: 0, pressedOffsetY: -4, downFontColor: pressed, disabledFontColor: gray}
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}
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}
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@@ -1,5 +1,5 @@
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{
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com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } },
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com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: ego/font.fnt } },
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com.badlogic.gdx.graphics.Color: {
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green: { a: 1, b: 0, g: 1, r: 0 },
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white: { a: 1, b: 1, g: 1, r: 1 },
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@@ -19,7 +19,7 @@
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(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter Color]
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[com.badlogic.gdx.graphics.g2d TextureRegion]
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[com.badlogic.gdx.utils.viewport FitViewport]
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[com.badlogic.gdx.scenes.scene2d.ui Slider$SliderStyle Widget ButtonGroup]
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[com.badlogic.gdx.scenes.scene2d.ui Slider$SliderStyle Widget ButtonGroup TextButton$TextButtonStyle]
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[com.badlogic.gdx.scenes.scene2d Group Actor]
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[play_clj.entities ActorEntity]
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[com.badlogic.gdx.scenes.scene2d.utils Align NinePatchDrawable TextureRegionDrawable]
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@@ -125,13 +125,7 @@
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(tween/tween :fade-out-music screen [:volume] 1.0 0.0 1.0)))))
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(defn button-style []
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(let [font (utils/get-font "ego/font.fnt")
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style (style :text-button nil nil nil font)]
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(set! (.fontColor style) button-color)
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(set! (.overFontColor style) (color :yellow))
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(set! (.downFontColor style) (Color/valueOf "49224aff"))
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(set! (.disabledFontColor style) (color :gray))
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style))
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(skin! (skin "ui/ui.json") :get TextButton$TextButtonStyle))
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(defn save-object [a]
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(.setUserObject ^Actor (:object a) a)
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@@ -183,28 +177,29 @@
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(defn main-menu []
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(let [start-playing-label (quest-label)
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is-starting? (= "Begin quest" start-playing-label)]
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(make-table [[(make-button start-playing-label :key :continue-or-start) :height 32]
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(make-table [[(make-button start-playing-label :key :continue-or-start) :height 56 :pad-bottom 4 :width 250]
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:row
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[(doto (make-button "Load" :key :load)
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(text-button! :set-disabled (not (seq (utils/snapshot-list))))) :height 32]
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(text-button! :set-disabled (not (seq (utils/snapshot-list))))) :height 56 :pad-bottom 4 :width 250]
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:row
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[(doto (make-button "Chapters" :key :chapters)
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(text-button! :set-disabled (not (->> (utils/get-chapters)
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(vals)
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(filter identity)
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seq)))) :height 32]
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seq)))) :height 56 :pad-bottom 4 :width 250]
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:row
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[(make-button "Settings" :key :settings) :height 56 :pad-bottom 4 :width 250]
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:row
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[(make-label "Music" label-color) :height 32]
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:row
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[(make-slider (:music-volume @utils/settings) :key :music-volume-slider) :height 32 :width 305]
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:row
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[(make-label "FX" label-color) :height 32]
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:row
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[(make-slider (:sound-volume @utils/settings) :key :sound-volume-slider) :height 32 :width 305]
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:row
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[(make-button "Fullscreen" :key :toggle-fullscreen) :height 32]
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:row
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[(make-button "End quest" :key :end-quest) :height 32]
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[(make-button "End quest" :key :end-quest) :height 56 :width 250]
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])))
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(defn chapters-menu []
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@@ -216,15 +211,10 @@
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(saves/chapter-name chapter)
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"---")
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:chapter (chapter chapters))
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(text-button! :set-disabled (nil? (chapter chapters)))) :height 32]
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(text-button! :set-disabled (nil? (chapter chapters)))) :height 56 :pad-bottom 4]
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:row]))
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[[(ActorEntity. (Widget.)) :height 32]
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:row
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[(ActorEntity. (Widget.)) :height 32]
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:row
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[(ActorEntity. (Widget.)) :height 32]
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:row
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(make-button "Back" :key :back)]))))
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[
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[ (make-button "Back" :key :back) :height 56]]))))
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(defn get-selected-save [entities [x y]]
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(first (filter
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@@ -276,9 +266,9 @@
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:row
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(saves-table entities stage)
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:row
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[delete-button :width 100]
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[(make-button "Back" :key :back) :width 100]
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[continue-button :width 100]])
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[delete-button :width 100 :height 56]
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[(make-button "Back" :key :back) :width 100 :height 56]
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[continue-button :width 100 :height 56]])
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:save-label save-label
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:delete-button delete-button
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:continue-button continue-button)))
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