created beginning of ending scene.
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[Wed Aug 26 2015 23:10:15 GMT-0700 (PDT)] Layer "foreground.png copy": Expected end of input but "c" found.
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desktop/src-common/advent/screens/rooms/ending.clj
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desktop/src-common/advent/screens/rooms/ending.clj
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(ns advent.screens.rooms.ending
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(:require
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[clojure.core.async :as a]
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[advent.screens.rooms :as rooms]
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[advent.screens.rooms.common :as common]
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[advent.actions :as actions]
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[advent.screens.items :as items]
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[advent.tween :as tween]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[clojure.set :as set]
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[clojure.string :as str]
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[play-clj.core :refer :all]
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[play-clj.math :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make [screen]
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(let [
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peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
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peddler-stand (utils/flip (animation 0.2 (for [i (flatten [(repeat 8 0) 6 (repeat 8 0) 6 (repeat 5 0) 4 5 4 5 4 5])]
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(aget peddler-sheet 0 i))))
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warden-sheet (texture! (texture "inside-jail/warden.png") :split 43 58)
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warden-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 2 (repeat 20 0) 2])]
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(aget warden-sheet 0 i)))
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game-player-talk-sheet (texture! (texture "inside-castle/game-player-talk.png") :split 40 44)
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game-player-stand-up (animation 0.15 (for [i [0 0 0 0 0 0 0 0 0 0 0 1]]
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(aget game-player-talk-sheet 0 i)))
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ladder-guard-stand-1 (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")])
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ladder-guard-stand-2 (utils/flip (animation 0.1 [(texture "inside-cafeteria/ladder-guard-2.png")]))
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scaler (utils/scaler-fn-with-baseline 110 0.10 1.00)]
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(rooms/make :music :dream
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:interactions {}
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:layers [(assoc (texture "ending-castle/ending-castle2-assets/background.png") :x 0 :y 0 :origin-x 0 :origin-y 0 :baseline 0)
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(assoc (texture "ending-castle/ending-castle2-assets/foreground.png") :x 160 :y 0 :origin-x 165 :origin-y 5 :baseline 240 :parallax 1.4)]
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:entities {:peddler (assoc (animation->texture screen peddler-stand)
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:x 245 :y 46 :baseline 200
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:anim peddler-stand
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:anim-start 0
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:scaled true
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)
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#_#_:warden (assoc (animation->texture screen warden-stand)
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:x 49 :y 72 :baseline (- 240 72)
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:anim warden-stand
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:anim-start 0
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:scaled true
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:scale-x 0.5
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:scale-y 0.5
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)
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:ladder-guard-1 (assoc (animation->texture screen ladder-guard-stand-1)
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:x 75 :y 69 :baseline (- 240 69)
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:anim ladder-guard-stand-1
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:anim-start 0
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:scaled true
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:scale-x (scaler [71 150])
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:scale-y (scaler [71 150]))
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:ladder-guard-2 (assoc (animation->texture screen ladder-guard-stand-2)
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:x 179 :y 69 :baseline (- 240 69)
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:anim ladder-guard-stand-2
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:anim-start 0
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:scaled true
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:scale-x (scaler [179 150])
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:scale-y (scaler [179 150]))
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:game-player (assoc (animation->texture screen game-player-stand-up)
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:x 216 :y 69 :baseline (- 240 69)
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:anim game-player-stand-up
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:anim-start 0
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:scaled true)}
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:collision "ending-castle/ending-castle2-assets/collision.png"
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:scale-fn scaler
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:start-pos [140 55])))
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@@ -18,6 +18,7 @@
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[advent.screens.fade :refer [fade-screen]]
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[advent.screens.items :as items]
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[advent.screens.rooms.dream :as rooms.dream]
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[advent.screens.rooms.ending :as rooms.ending]
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[advent.screens.rooms.castle-gate :as rooms.castle-gate]
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[advent.screens.rooms.common :as common]
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[advent.screens.rooms.outside-house :as rooms.outside-house]
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@@ -878,6 +879,7 @@ void main()
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:inside-antique (rooms.inside-antique/make screen)
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:inside-jail (rooms.inside-jail/make screen)
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:dream (rooms.dream/make screen)
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:ending (rooms.ending/make screen)
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:castle-gate (rooms.castle-gate/make screen)
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:outside-jail (rooms.outside-jail/make screen)
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:outside-castle (rooms.outside-castle/make screen)}
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