reworked the stash discovery puzzle. much better.
This commit is contained in:
@@ -1 +1 @@
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{:active? true, :seen-intro? true, :seen-frankie? true, :knows-about-stash? true, :convinced-wizard? true, :time :night, :broke-lock? true, :opened-bars? true, :inventory (:slingshot :trophy :medal :flask-1-strength :walkie-talkie :note-2 :spear :camera :note-1 :key :crowbar :ladder :grass :kiss :sword), :wizard-left? false, :dropped-ball? true, :hay-searches 4, :clues #{}, :stop? false, :warden-sleeping? true, :current-riddle :wool, :warden-fast-asleep? true, :last-room :outside-castle, :wants-toy true, :bent-bars? true, :chest-contents [], :mints-eaten 0, :object nil, :talked-to-owl? true, :obtained-items #{:money :flask-2 :key :slingshot :flies :rope :kiss :spear :medal :sword :magic-slingshot :flask-flies-ash :flask-1 :flask-1-strength :flask-water-flies :walkie-talkies :ash :grass :camera :sack-lunch :ladder :walkie-talkie :trophy :broken-clock :monocle :alarm-clock :crowbar :note-1 :flask-water :note-2 :ball-n-chain :feather :spell-component}}
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{:has-dropped-coin? true :active? true, :seen-intro? true, :seen-frankie? true, :knows-about-stash? true, :convinced-wizard? true, :time :night, :broke-lock? true, :opened-bars? true, :inventory (:slingshot :trophy :medal :flask-1-strength :walkie-talkie :note-2 :spear :camera :note-1 :key :crowbar :ladder :grass :kiss :sword), :wizard-left? false, :dropped-ball? true, :hay-searches 4, :clues #{}, :stop? false, :warden-sleeping? true, :current-riddle :wool, :warden-fast-asleep? true, :last-room :outside-castle, :wants-toy true, :bent-bars? true, :chest-contents [], :mints-eaten 0, :object nil, :talked-to-owl? true, :obtained-items #{:money :flask-2 :key :slingshot :flies :rope :kiss :spear :medal :sword :magic-slingshot :flask-flies-ash :flask-1 :flask-1-strength :flask-water-flies :walkie-talkies :ash :grass :camera :sack-lunch :ladder :walkie-talkie :trophy :broken-clock :monocle :alarm-clock :crowbar :note-1 :flask-water :note-2 :ball-n-chain :feather :spell-component}}
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@@ -67,6 +67,18 @@
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(actions/play-animation entities :frankie :laugh)
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(actions/do-dialogue entities :frankie "That's only for people in the 'Super secret cool club'!"))
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:choices actions/previous-choices}
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(when-not (get-in @entities [:state :bubba-gone?])
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"I found your secret stash!")
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{:run #(do (actions/respond entities %
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:frankie "What?!"
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:frankie "Impossible!")
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(actions/play-animation entities :frankie :laugh)
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(actions/do-dialogue entities :frankie "Bubba, go check to make sure our stuff is safe."
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:goon-2 "You got it boss.")
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(actions/walk-straight-to entities :goon-2 [0 100])
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(actions/update-state entities (fn [s] (assoc s :bubba-gone? true))))}
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"Nevermind."
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{:run #(actions/respond entities % :frankie "Come back when you've got some good valuables.")}]}))
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@@ -203,8 +215,7 @@
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(defn attempt-walking-through-gate [entities]
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(actions/walk-to entities :ego [157 83] :skip-type :end)
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(actions/transition-background entities :inside-castle [280 145])
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(actions/update-state entities #(assoc % :bubba-gone? false))
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(actions/transition-background entities :inside-castle [280 145])
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(actions/walk-to entities :ego [245 90] :skip-type :end))
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(defn flip-coin [screen entities]
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@@ -87,23 +87,6 @@
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:ego "'Then, dip the Slinger's Shot in to complete the spell.'"
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:ego "'Don't forget about my secret stash of helpful stuff.'"))
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(defn listen-1 [entities]
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(actions/talk entities :ego "Did you see the look on Tick's face when we took his stuff?" :animate? false :stop? false)
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(actions/talk entities :ego "It looked like he was about to pee his pants." :animate? false :stop? false)
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(actions/talk entities :ego "Am I right boys?" :animate? false :stop? false))
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(defn listen-2 [entities]
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(actions/talk entities :ego "Hey Bubba, did you put our spoils in our secret stash yet?" :animate? false :stop? false)
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(actions/talk entities :ego "You don't remember where it's at?" :animate? false :stop? false)
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(actions/talk entities :ego "It's right outside the jail." :animate? false :stop? false)
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(actions/talk entities :ego "You just have to pull the secret lever." :animate? false :stop? false)
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(actions/update-state entities #(assoc % :knows-about-stash? true :stop? false)))
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(defn listen-3 [entities]
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(actions/talk entities :ego "We're going to be rich after we fence this stuff we've stolen." :animate? false :stop? false)
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(actions/talk entities :ego "Am I right boys?" :animate? false :stop? false))
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(defn listen-to-frankie [entities]
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(let [respond (fn [msg]
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(actions/talk entities :ego msg :animate? false :stop? false :color (color 0.6 0.2 0.6 1.0))
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@@ -117,60 +100,119 @@
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{:choices ["It's me, Tick!"
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{:run #(do
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(talk %)
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(respond "I don't know where you are, Tick, but leave us alone!"))}
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(respond "Dipstick! Leave us in peace!"))}
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"It's me, Bubba!"
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{:run #(do
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(talk %)
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(respond "Bubba!?")
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(respond "What happened to your voice?"))
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:choices ["(Higher pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "Bubba has a deep voice!"))}
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"(Same pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Wait a second...")
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(respond "I recognize that voice!")
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(respond "I don't know where you are, Dipstick, but quit fooling around!"))}
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"(Lower pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Sorry to hear that, Bubba.")
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(respond "Whaddaya want?"))
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:choices ["Where is our tree fort again?"
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{:run (fn [m]
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(talk m)
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(respond "We don't have a tree fort, Bubba!")
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(respond "You must be going crazy.")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "I don't know who you are, mister, but quit fooling around!"))}
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"Where is the secret stash again?"
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{:run (fn [m]
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(talk m)
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(respond "We don't have a tree fort, Bubba!")
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(respond "You must be going crazy.")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "I don't know who you are, mister, but quit fooling around!"))}
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"Maybe we should give Tick his stuff back."
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{:run (fn [m]
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(talk m)
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(respond "Are you crazy!?")
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(respond "We hit the jackpot, and you want to return it?!")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "I don't know who you are, mister, but quit fooling around!"))}]}]
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}
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(if (get-in @entities [:state :bubba-gone?])
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{:run #(do
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(talk %)
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(respond "Bubba!?")
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(respond "What happened to your voice?"))
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:choices ["(Higher pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "Bubba has a deep voice!")
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(respond "Imposter!")
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(respond "Leave us alone."))}
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"(Same pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Wait a second...")
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(respond "I recognize that voice!")
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(respond "I don't know what you're up trying to pull, Dipstick.")
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(respond "Leave us alone."))}
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"(Lower pitch) I think I'm getting a cold."
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{:run (fn [m]
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(talk "I think I'm getting a cold.")
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(respond "Sorry to hear that, Bubba.")
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(respond "Whaddaya want?"))
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:choices ["Where is our tree fort again?"
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{:run (fn [m]
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(talk m)
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(respond "We don't have a tree fort, Bubba!")
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(respond "You must be going crazy.")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "I don't know who you are, mister, but quit fooling around!"))}
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"Where is the secret stash again?"
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{:run (fn [m]
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(talk m)
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(respond "Bubba, we've talked about this.")
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(respond "Our club charter, Chapter 17, Section 23 cleary states...")
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(respond "... that we are not to discuss stash locations unless in person!"))
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:choices ["Can't you make an exception?"
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{:run (fn [m]
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(talk m)
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(respond "No! Just come back to the gate and I'll tell you in person."))
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:choices actions/previous-choices}
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"But what about Chapter 24, section 9?"
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{:run (fn [m]
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(talk m)
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(respond "Let's see, Chapter 24...")
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(respond "Ahh, yes, here it is.")
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(respond "'There is to be no robbery of the elderly...'")
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(respond "Bubba, Chapter 24 doesn't say anything about our stash!"))
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:choices actions/previous-choices}
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"But what about Chapter 19A, section 3?"
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{:run (fn [m]
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(talk m)
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(respond "Let's see, Chapter 19A...")
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(respond "Ahh yes, here it is.")
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(respond "'If visual confirmation cannot be made...'")
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(respond "'The 'The super cool secret club' member can validate his allegiance... ")
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(respond "'By giving a nice complement to the gang leader.'")
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(respond "... Well?"))
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:choices ["Umm, you've got a killer smile."
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{:run (fn [m]
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(talk m)
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(respond "Thanks! I agree.")
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(respond "The stash is by the jail.")
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(respond "You just have to pull the secret lever.")
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(actions/update-state entities #(assoc % :knows-about-stash? true :stop? false)))}
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"Err, your biceps are two in a million."
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{:run (fn [m]
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(talk m)
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(respond "Thanks! I agree.")
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(respond "The stash is by the jail.")
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(respond "You just have to pull the secret lever.")
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(actions/update-state entities #(assoc % :knows-about-stash? true :stop? false)))}
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"Ahh, Your charisma really holds the gang together."
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{:run (fn [m]
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(talk m)
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(respond "Thanks! I agree.")
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(respond "The stash is by the jail.")
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(respond "You just have to pull the secret lever.")
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(actions/update-state entities #(assoc % :knows-about-stash? true :stop? false)))}]}
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"But what about Chapter 47, section 12?"
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{:run (fn [m]
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(talk m)
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(respond "Let's see, Chapter 47...")
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(respond "Wait, there is no chapter 47.")
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(talk "... righto. I must have been mistaken."))
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:choices actions/previous-choices}]}
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"Maybe we should give Tick his stuff back."
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{:run (fn [m]
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(talk m)
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(respond "Are you crazy!?")
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(respond "We hit the jackpot, and you want to return it?!")
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(respond "Wait a second...")
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(respond "You're not Bubba!")
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(respond "I don't know who you are, mister, but quit fooling around!"))}]}]
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}
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{:run #(do (talk %)
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(respond "Bubba's standing right next to me!")
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(respond "You're an imposter!")
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(respond "Leave us alone."))})
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"It's me, Frankie!"
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{:run #(do
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(talk %)
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(respond "Frankie?")
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(respond "But, I'm Frankie!")
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(respond "Are you my doppleganger?"))}]}))
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(respond "Imposter!")
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(respond "Leave us alone!"))}]}))
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)
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@@ -172,6 +172,7 @@
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(actions/do-dialogue entities :frankie "3 easy payments of 29.99 sheckles?"))))
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(defn block-entrance [entities]
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(actions/update-state entities #(assoc % :bubba-gone? false))
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(actions/transition-background entities :castle-gate [340 40])
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(actions/walk-straight-to entities :ego [300 45])
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(if (get-in @entities [:state :seen-frankie?])
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@@ -1 +1 @@
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{:active? true, :coaxed-sheep? true, :seen-bloodclot? true, :plaques-read #{:shovel}, :convinced-wizard? true, :time :night, :opened-bars? true, :inventory (:note-1 :key :rope :crowbar :sword :recipe :kiss :ladder :cat-toy), :seen-intro? true, :wizard-left? false, :dropped-ball? true, :hay-searches 1, :clues #{:name}, :hud-active? false, :allowed-to-keep-teddy? true, :warden-sleeping? true, :current-riddle :done, :warden-fast-asleep? true, :last-room :outside-jail, :wants-toy true, :bent-bars? true, :chest-contents [], :mints-eaten 0, :object nil, :obtained-items #{:balloon :flask-1-with-cream-of-mushroom :key :slingshot :teddy :recipe :mushrooms :rope :flask-1-with-milk :kiss :wool :portrait :slobber :medal :sword :frog-legs :flask-1 :flask-1-strength :dream-sword :mandrake :shovel :cat-toy :grass :stick :motivational-tapes :ladder :carrot :trophy :crowbar :note-1 :flask-1-slobber :ball-n-chain}}
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{:active? true, :coaxed-sheep? true, :seen-bloodclot? true, :plaques-read #{:shovel}, :convinced-wizard? true, :time :night, :opened-bars? true, :inventory (:key :rope :crowbar :sword :recipe :kiss :ladder :cat-toy), :seen-intro? true, :wizard-left? false, :dropped-ball? true, :hay-searches 1, :clues #{:name}, :hud-active? false, :allowed-to-keep-teddy? true, :warden-sleeping? true, :current-riddle :done, :warden-fast-asleep? true, :last-room :outside-jail, :wants-toy true, :bent-bars? true, :chest-contents [], :mints-eaten 0, :object nil, :obtained-items #{:balloon :flask-1-with-cream-of-mushroom :key :slingshot :teddy :recipe :mushrooms :rope :flask-1-with-milk :kiss :wool :portrait :slobber :medal :sword :frog-legs :flask-1 :flask-1-strength :dream-sword :mandrake :shovel :cat-toy :grass :stick :motivational-tapes :ladder :carrot :trophy :crowbar :flask-1-slobber :ball-n-chain}}
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