tried to fix thing.
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@@ -26,7 +26,7 @@
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[com.badlogic.gdx.scenes.scene2d.ui Slider$SliderStyle Widget ButtonGroup TextButton$TextButtonStyle CheckBox$CheckBoxStyle CheckBox Button]
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[com.badlogic.gdx.scenes.scene2d.ui Slider$SliderStyle Widget ButtonGroup TextButton$TextButtonStyle CheckBox$CheckBoxStyle CheckBox Button]
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[com.badlogic.gdx.scenes.scene2d Group Actor]
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[com.badlogic.gdx.scenes.scene2d Group Actor]
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[play_clj.entities ActorEntity]
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[play_clj.entities ActorEntity]
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[com.badlogic.gdx.scenes.scene2d.utils Align NinePatchDrawable TextureRegionDrawable]
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[com.badlogic.gdx.scenes.scene2d.utils Align NinePatchDrawable TextureRegionDrawable BaseDrawable]
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Preferences Screen]))
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InputMultiplexer InputProcessor Net Preferences Screen]))
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@@ -354,7 +354,7 @@
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:banner-back (assoc (animation->texture (assoc screen :total-time 0.0) banner-back) :x 580 :y 400 :scale-x 4 :scale-y 4
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:banner-back (assoc (animation->texture (assoc screen :total-time 0.0) banner-back) :x 580 :y 400 :scale-x 4 :scale-y 4
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:anim banner-back
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:anim banner-back
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:z 3)
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:z 3)
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:quill (doto (assoc (image-button nil) :x 1150 :y 4 :scale-x 4 :scale-y 4 :origin-x 0 :origin-y 0 :z 10 :key :quill)
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:quill (doto (assoc (image-button (BaseDrawable.)) :x 1150 :y 4 :scale-x 4 :scale-y 4 :origin-x 0 :origin-y 0 :z 10 :key :quill)
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(image-button! :add (doto (Group. )
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(image-button! :add (doto (Group. )
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(.addActor (:object (doto (image (utils/get-texture "title/quill.png"))
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(.addActor (:object (doto (image (utils/get-texture "title/quill.png"))
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