implementing simple cat puzzle.
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@@ -52,10 +52,10 @@
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(open-inventory screen entities)
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(let [interaction (first (filter #((:mouse-in? %) entities x y)
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(get-in entities [:room :interactions])))
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interacting-entity (first (filter #(and (:mouse-in? %)
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(:get-script %)
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((:mouse-in? %) entities x y))
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(vals (get-in entities [:room :entities]))))
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interacting-entity (first (sort-by (comp - :baseline) (filter #(and (:mouse-in? %)
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(:get-script %)
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((:mouse-in? %) entities x y))
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(vals (get-in entities [:room :entities])))))
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current-action (get-in entities [:actions :current])
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;; TODO - hacky way of resetting queue
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@@ -226,7 +226,7 @@
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:inside-fangald (make-music "inside-fangald.ogg")}
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:state {:object nil
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:active? true
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:inventory [items/grass items/flask-1-strength]
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:inventory [items/grass items/ladder]
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:clues #{}
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:mints-eaten 0}
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:actions {:object nil
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@@ -264,7 +264,7 @@
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:on-mouse-moved
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(fn [screen [entities]]
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#_(when (get-in entities [:state :active?])
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(when (get-in entities [:state :active?])
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(if-let [mouse-override (find-override screen entities [x y])]
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(assoc-in entities [:cursor :override] (:cursor mouse-override))
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