implementing simple cat puzzle.
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@@ -1,6 +1,19 @@
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(ns advent.screens.rooms
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(:require [advent.zone :as zone]))
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(defn make-entity [id entity]
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(merge entity
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{:mouse-in? (fn [entities x y]
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(let [{entity-x :x entity-y :y width :width height :height region :object} (get-in entities [:room :entities id])
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width (or width (.getRegionWidth region))
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height (or height (.getRegionHeight region))]
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((zone/box entity-x entity-y (+ entity-x width) (+ entity-y height)) x y)))}
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(when (:script entity)
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{:get-script (fn [cursor [x y]]
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(if (= :main cursor)
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(:script entity)
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(when-let [scripts (:scripts entity)]
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(scripts (:value cursor)))))})))
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(defn make [& {:keys [collision interactions entities] :as params}]
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(let [interactions-as-list (for [[id spec] interactions]
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(merge spec {:mouse-in? (fn [_ x y]
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@@ -11,18 +24,7 @@
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(when-let [scripts (:scripts spec)]
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(scripts (:value cursor)))))}))
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entities (into {} (for [[id entity] entities]
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[id (merge entity
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{:mouse-in? (fn [entities x y]
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(let [{entity-x :x entity-y :y region :object} (get-in entities [:room :entities id])
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width (.getRegionWidth region)
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height (.getRegionHeight region)]
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((zone/box entity-x entity-y (+ entity-x width) (+ entity-y height)) x y)))}
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(when (:script entity)
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{:get-script (fn [cursor [x y]]
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(if (= :main cursor)
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(:script entity)
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(when-let [scripts (:scripts entity)]
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(scripts (:value cursor)))))}))]))]
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[id (make-entity id entity)]))]
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(merge params {:collision (advent.pathfind/map-from-resource collision)
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:interactions interactions-as-list
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:entities entities})))
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@@ -1,6 +1,7 @@
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(ns advent.screens.rooms.cat-tree
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.screens.items :as items]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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@@ -11,7 +12,8 @@
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(defn make [screen]
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(let [cat-stand-sheet (texture! (texture "cat-tree/cat-stand.png") :split 22 10)
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cat-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 1 (repeat 10 0) 2 3 4 3 0 0 2 3 4 3 (repeat 10 0) 1 1 (repeat 10 0) 5 5 6 6 7 (repeat 10 [7 8]) 6 5 0])]
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(aget cat-stand-sheet 0 i)))]
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(aget cat-stand-sheet 0 i)))
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ladder-entity (assoc (texture "inside-cafeteria/ladder.png") :x 120 :y 60 :baseline 162)]
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(rooms/make :music :town-2
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:interactions
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{:down-dir {:box [150 0 270 20]
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@@ -19,13 +21,27 @@
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(actions/walk-to entities :ego [203 1])
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(actions/transition-background entities :outside-house [137 204])
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(actions/walk-to entities :ego [195 140]))
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:cursor :down}}
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:cursor :down}
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:ladder-area {:box [46 40 265 190]
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:scripts {:ladder (actions/get-script entities
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(actions/talk entities :ego "I'll just set this up.")
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(actions/walk-to entities :ego [151 50] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities items/ladder)
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(actions/add-entity entities :ladder ladder-entity)
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(actions/walk-straight-to entities :ego [140 85] :face :right :update-baseline? false)
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(actions/add-entity entities :blank (rooms/make-entity :blank
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{:object nil :x 0 :y 0 :width 320 :height 240 :baseline 240
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:script (actions/get-script entities
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(when (get-in @entities [:room :entities :ladder])
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(actions/talk entities :ego "I'll get down."))) }))
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)}}}
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:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
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(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
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:entities { :cat (actions/start-animation screen
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:entities {:cat (actions/start-animation screen
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(assoc (animation->texture screen cat-stand)
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:x 184 :y 173 :baseline 240
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:x 184 :y 173 :baseline 1000
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:script (actions/get-script entities
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(actions/talk entities :ego "Here kitty, kitty, kitty.")
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(actions/talk entities :ego "Kitty's not so interested in me."))
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@@ -52,10 +52,10 @@
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(open-inventory screen entities)
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(let [interaction (first (filter #((:mouse-in? %) entities x y)
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(get-in entities [:room :interactions])))
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interacting-entity (first (filter #(and (:mouse-in? %)
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(:get-script %)
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((:mouse-in? %) entities x y))
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(vals (get-in entities [:room :entities]))))
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interacting-entity (first (sort-by (comp - :baseline) (filter #(and (:mouse-in? %)
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(:get-script %)
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((:mouse-in? %) entities x y))
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(vals (get-in entities [:room :entities])))))
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current-action (get-in entities [:actions :current])
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;; TODO - hacky way of resetting queue
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@@ -226,7 +226,7 @@
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:inside-fangald (make-music "inside-fangald.ogg")}
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:state {:object nil
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:active? true
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:inventory [items/grass items/flask-1-strength]
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:inventory [items/grass items/ladder]
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:clues #{}
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:mints-eaten 0}
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:actions {:object nil
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@@ -264,7 +264,7 @@
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:on-mouse-moved
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(fn [screen [entities]]
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#_(when (get-in entities [:state :active?])
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(when (get-in entities [:state :active?])
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(if-let [mouse-override (find-override screen entities [x y])]
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(assoc-in entities [:cursor :override] (:cursor mouse-override))
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