added drop sound.

This commit is contained in:
Bryce Covert
2015-10-10 13:24:45 -07:00
parent e830e62421
commit 7c85e01e9b
5 changed files with 23 additions and 10 deletions

View File

@@ -1,11 +1,11 @@
ART
+ Update all collisions
+ Have georgia mcgorgeous talk to you
PROGRAMMING
+ try to have dialogue for every wrong interaction
+ preload all sounds
+ behind house left direction not great
+
IOS
+ all mp3s
@@ -34,9 +34,7 @@ AUDIO
+ antique sigh
+ bloodclot grunt
+ bloodclot explode
+ fountain
+ crowbar
+ door
+ ambient forest
+ get sick
+ sigh

View File

@@ -514,8 +514,11 @@
:none)))
(defn play-sound
([entities sound-file vol]
(let [s (sound sound-file)]
([entities sound-file vol & [wait?]]
(let [wait? (if (nil? wait?) true wait?)
s (if (string? sound-file)
(sound sound-file)
sound-file)]
(run-action entities
(begin [this screen entities]
(utils/play-sound! screen entities s (constantly vol)))
@@ -523,9 +526,11 @@
(continue [this screen entities] entities)
(done? [this screen entities]
(not (seq (filter
#(= s (:sound %))
(get-in entities [:current-sounds :value])))))
(if wait?
(not (seq (filter
#(= s (:sound %))
(get-in entities [:current-sounds :value]))))
true))
(terminate [this screen entities]
entities)

View File

@@ -398,6 +398,10 @@
(actions/do-dialogue entities :ego "Yes! Now, before he gets back!")
(actions/pause-camera entities)
(actions/walk-straight-to entities :ego [173 51] :anim :jump :update-baseline? false :speed 2.0)
(actions/play-sound entities
(get-in @entities [:room :entities :ego :drop-sound])
0.2
false)
(actions/walk-straight-to entities :ego [200 -80] :anim :stand :update-baseline? false :speed 3.0)
(actions/remove-item entities :dream-sword)
(actions/remove-item entities :broom)

View File

@@ -251,9 +251,14 @@
:ball-n-chain (actions/get-script entities (if (get-in @entities [:state :bent-bars?])
(do (actions/walk-to entities :ego [102 88] :face :right)
(actions/play-animation entities :ego :reach)
(actions/play-sound entities
(get-in @entities [:room :entities :ego :drop-sound])
0.2)
(actions/update-state entities #(assoc % :dropped-ball? true))
(actions/do-dialogue entities :ego "Geronimo!!"
:ego "*crash*!")
(actions/do-dialogue entities :ego "Geronimo!!")
(actions/play-sound entities
(get-in @entities [:room :entities :ego :breakglass-sound])
0.2)
(Thread/sleep 200)
(actions/begin-animation entities :warden :stand)
(Thread/sleep 300)

View File

@@ -629,6 +629,7 @@ void main()
:origin-x 9
:origin-y 0
:scaled true
:drop-sound (utils/load-sound "ego/drop.ogg")
:milk-sound (utils/load-sound "outsidehouse/milk.ogg")
:step-sound-1 (utils/load-sound "ego/step-1.ogg")
:step-sound-2 (utils/load-sound "ego/step-2.ogg")