fire mint.

This commit is contained in:
Bryce Covert
2015-08-15 23:47:11 -07:00
parent 5f50179603
commit 77e5cc071b
3 changed files with 4 additions and 3 deletions

View File

@@ -7,7 +7,6 @@
+ alternate solutions to puzzle in jail (strength potion etc)
+ Opening should include dialogue tree
+ Antique shop dialogue
+ Fire mints -> Lava mints everywhere
+ Have a gag that is that the room is dark
+ Have to open curtains
+ "Specialty lava mints, hand delivered by Gandarf!"
@@ -32,3 +31,5 @@
+can walk to top corner in house screen
+ outside castle trees need to be updated
+ Zounds!

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@@ -117,7 +117,7 @@
{:run #(actions/respond entities % :wizard "It looks to me as if you are ready to pull the sword, boy!")
:choices actions/previous-choices}
(when (= 3 (get-in @entities [:state :mints-eaten]))
"Someone ate all of the antique shopkeeper's fire mints.")
"Someone ate all of the antique shopkeeper's lava mints.")
{:run #(do (actions/respond entities %
:wizard "Already?"
:wizard "Ok, I'll deliver some more myself. Don't touch anything while I'm gone.")

View File

@@ -223,7 +223,7 @@
{:choices ["Surely you can't still be angry with me!"
{:run #(actions/respond entities % :wizard "I can't?"
:wizard "Do you even remember what you did?")
:choices ["You mean the time I set your house on fire with a fire mint?"
:choices ["You mean the time I set your house on fire with a lava mint?"
{:run #(do
(actions/respond entities %
:wizard "No, of course n...")