fire mint.
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@@ -7,7 +7,6 @@
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+ alternate solutions to puzzle in jail (strength potion etc)
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+ Opening should include dialogue tree
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+ Antique shop dialogue
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+ Fire mints -> Lava mints everywhere
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+ Have a gag that is that the room is dark
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+ Have to open curtains
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+ "Specialty lava mints, hand delivered by Gandarf!"
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@@ -32,3 +31,5 @@
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+can walk to top corner in house screen
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+ outside castle trees need to be updated
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+ Zounds!
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@@ -117,7 +117,7 @@
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{:run #(actions/respond entities % :wizard "It looks to me as if you are ready to pull the sword, boy!")
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:choices actions/previous-choices}
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(when (= 3 (get-in @entities [:state :mints-eaten]))
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"Someone ate all of the antique shopkeeper's fire mints.")
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"Someone ate all of the antique shopkeeper's lava mints.")
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{:run #(do (actions/respond entities %
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:wizard "Already?"
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:wizard "Ok, I'll deliver some more myself. Don't touch anything while I'm gone.")
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@@ -223,7 +223,7 @@
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{:choices ["Surely you can't still be angry with me!"
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{:run #(actions/respond entities % :wizard "I can't?"
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:wizard "Do you even remember what you did?")
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:choices ["You mean the time I set your house on fire with a fire mint?"
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:choices ["You mean the time I set your house on fire with a lava mint?"
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{:run #(do
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(actions/respond entities %
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:wizard "No, of course n...")
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